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#11 (permalink) |
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Industry Artist
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Thats not really a skyscraper is it? there are no rooms so i t looks more like a monument or something..
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www.zer0.be Current Job: The Chronicles of Spellborn - Level Artist Current Mods: Tactical Ops: Crossfire(UT2k4) - Level Designer/Level Artist |
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#15 (permalink) |
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Game-Artist.net Admin
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Good looking entries so far
![]() One thing though. don't go to far with the "not-realy-like-a-building-looking-skyscrapers". breakboy87 is still more or less ok, it has some architectural influences in it. But Nazul, let's be honest about it, the link with a skyscraper and what you posted is almost not existing... ![]()
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#16 (permalink) |
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Artist
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Here is my efforts.
![]() and wireframe ![]() Workflow: I started with poly cubes for 4 of the buildings. Basically I move to an ortho view and started placing quick cuts using Cut Faces. Then I extruded faces and started sculpting. I tried to make each one a little different than the last. I use Shift + D for duplicate objects any chance I get. The other two buildings were made with a drawn curve >> make planar >> convert to poly >> extrude Upwards. They are more organic and was easier to do it this way. Last edited by Osiris; 02-13-2008 at 04:16 AM. Reason: Fixed resolutions |
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#17 (permalink) | |
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New Artist
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Quote:
![]() edit: ok, I love the jetsons ^^ cylinders, tubes , bridges.. oh and a hemisphere, there is one building for one family... now that's cool ![]() Last edited by nazul; 02-13-2008 at 09:31 AM. |
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#18 (permalink) |
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Teenage Artist
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Hey All,
![]() Workflow: Cube, Extrude, Subdivide, Scale, Bevel. Cylinder, Scale, Extrude, Scale. Time : 56 Minutes Polycount : 1151
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. Last edited by myles; 02-16-2008 at 07:28 AM. |
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#20 (permalink) |
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Artist
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Hey all,
![]() work flow. splines. and some quick poly modeling
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HOT KEYS, HOT KEYS, HOT KEYS, QUADS, QUADS, QUADS. Environment Artist - Destineer Studios http://www.SteveChelton.com |
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