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Old 08-08-2007, 05:06 PM   #31 (permalink)
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Creepy I like it
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Old 08-08-2007, 08:39 PM   #32 (permalink)
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Software: Maya 7


Details:

Paper Wrapper - I started with a cylinder and then selected every other vertical edge, and scaled them down a bit to get the folds. I then used the "cut faces" tool to create horizontal cuts near the top and bottom, then scaling down the vertices a bit to make it tapered.

Frosting - I started with a nurbs sphere and applied a twist modifier to it (since Maya's modifiers don't work on Polygon shapes). I then converted to polygons, deleted the bottom half of the sphere, selected every other spiral edge loop, and scaled them down a bit to get the "whipped cream" look.

Sprinkles - I started with a flat cylinder, duplicated it 15 times, placed each one above the frosting, and used Maya's dynamics to apply "gravity" to the sprinkles and "collision" to the frosting. Maya then automatically calculates the physics involved and animates them falling by simply hitting the "play" button.

Candle & Plate - These are basic cylinders with simple extrusions.
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Old 08-08-2007, 08:44 PM   #33 (permalink)
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Uber... I absolutely love your cake. Awesome job!

Latinmessiah, thanks for the detailing on how you modeled yours. I know 3ds Max has reactor to fool with, but I don't know if I could get the scenes together quick enough to make use of them in this kind of comp... Looks really good!
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Old 08-08-2007, 09:08 PM   #34 (permalink)
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@ latinmessiah: beautiful stuff. the edges of the frosting are a bit sharp though. Amazing how you did the sprinkles. I never even thought about using physics simulation in a speedmodeling competition.
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Old 09-08-2007, 12:14 AM   #35 (permalink)
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latinmessiah- I'm impressed as well, that was a great idea using gravity to lay out your sprinkles. Good idea using the twist on the nurbs sphere as well. This is just full of good ideas. Although, I've got to admit, I am a bit disappointed seeing a cupcake instead of a cake. It reminds me of getting a cupcake for my own birthday. You're just kind of like, "oh".
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Old 09-08-2007, 03:16 AM   #36 (permalink)
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I agree, I think I could have made the edges less sharp. It looks like you can cut your lips trying to eat that thing. :|
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Old 09-08-2007, 11:01 AM   #37 (permalink)
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Great idea Latinmessiah, when I saw the sprinkles I was like 'He used physics to get those like that' and you did.

The cupcake is a good model, nice techniques on the whipped cream and paper wrapper.
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Old 12-08-2007, 10:18 AM   #38 (permalink)
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Sorry for this late entry was outa town for almost a week now.
anyways i made this in some 35mins its nothing fancy just premitave objects used






Wireframe


Polygon=18,956
Time=35mins.
Renderer=VRay 1.5
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