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Old 27-07-2007, 05:17 AM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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#18 - July 27 - August 5 - Clock Tower

Speed Modeling Competition Rules:

- You have 60 minutes to complete the piece. This is all for your own benefit, so if you're only 80% done when the 60 minutes come up, go ahead and post that.
- You must submit a 800x600 [or 600x800] image that contains a shaded model and a wire model preferably rendered with GI. For a tutorial about GI/clay renders go here: Multi-Platform Clay Wip Renders

Add the following information on your entry image:
  • Your Name
  • Entry Name
  • Modeling Time
  • Triangle Count
- You must give us details on how you modeled it
- Textures are not allowed in the Speed Modeling Competition
- Multiple entries are allowed.


Theme:

Clock Tower




Refs:

Clock tower - Wikipedia, the free encyclopedia
Google - search for "clock tower" images that's where I found mine
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Old 27-07-2007, 05:18 AM   #2 (permalink)
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Finally I'm happy again with what I did in those 44min of modeling I wasn't in a hurry, I took the time to search for something I liked and I really enjoyed modeling this. It was a lot of fun :F
I'll be away this weekend... that's why this started so soon... but don't forget that the Siege Weapon comp ends on Sunday... so there's time left to join that one as well... if you still haven't
Enough talk, here it is:


And the video. I took the time to record the rendering process as well... for those of you that are interested in that part
Enjoy!


EIDT: Managed to finish this I optimized the model, unwrapped it and made a nice little texture You can see more in my WIP thread... here's a render:
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Last edited by andrei313; 01-08-2007 at 09:11 AM.
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Old 27-07-2007, 01:13 PM   #3 (permalink)
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Here's my entry
Too many tris wasted on the clock arches...
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Old 27-07-2007, 07:17 PM   #4 (permalink)
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Your videos are really great. Learned a lot with it
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Old 27-07-2007, 10:16 PM   #5 (permalink)
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Well I had lots of ideas, but this is where I ended up after 60 mins. I had to scrap a lot of details, but oh well....didnt have time to optimize anything so poly count is ridiculous...not that I really know what im doing anyways!






Last edited by uber2002; 27-07-2007 at 10:18 PM.
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Old 28-07-2007, 01:39 AM   #6 (permalink)
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As with my first speed modeling attempt, I'm unsure about how I feel about the outcome here. Its supposed to be kind of creepy, haunted clock tower thing.

Polycount came in at just under 9,500... Some of those should be attributed to the scenery and extra stuff in the scene.

Modeled and rendered in 3ds max w/ mental ray.



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Old 28-07-2007, 06:40 PM   #7 (permalink)
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Well, a bit many tris.. ye.. and a bit too hard model so I had no chance of finishing it Got to add a lot of windows and a more detailed roof and clok, but.. it'll do. I just couldn't resist doing it Might give this another go later.
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Old 29-07-2007, 01:44 AM   #8 (permalink)
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lots of cool entries so fare. I realy should make myself an entry to. Work on my modeling speed...

@Zeinthar: To bad you didn't have enough time to finish this piece. You had alot of details going on there, would be interesting to bake a normal map with...
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Last edited by doylle; 29-07-2007 at 01:50 AM.
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Old 29-07-2007, 04:51 AM   #9 (permalink)
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Stuntman - awesome entry mate, has a day of the tentacle kind of style to it
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Old 29-07-2007, 09:47 AM   #10 (permalink)
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Faces : 738

Kinda disappointed in my entry
I had an idea but I didnt worked it out wel. had a lot of trouble with silo2 beta
And going to 3ds max for rendering

Well yeah, I tried
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-modeling/2868-18-july-27-august-5-clock-tower.html
Posted By For Type Date
Futuristic Clocktower by ~MrStuntman on deviantART This thread Refback 14-08-2007 08:12 AM
CGTalk - Stuff you are working on ! This thread Refback 01-08-2007 09:30 AM
Futuristic Clocktower by ~MrStuntman on deviantART This thread Refback 31-07-2007 09:27 PM
ZASkaggs.com /blog This thread Refback 31-07-2007 05:54 PM


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