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#1 (permalink)
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loves polygons
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#18 - July 27 - August 5 - Clock Tower
Speed Modeling Competition Rules:
- You have 60 minutes to complete the piece. This is all for your own benefit, so if you're only 80% done when the 60 minutes come up, go ahead and post that. - You must submit a 800x600 [or 600x800] image that contains a shaded model and a wire model preferably rendered with GI. For a tutorial about GI/clay renders go here: Multi-Platform Clay Wip Renders Add the following information on your entry image:
- Textures are not allowed in the Speed Modeling Competition - Multiple entries are allowed. Theme: Clock Tower ![]() Refs: Clock tower - Wikipedia, the free encyclopedia Google - search for "clock tower" images that's where I found mine
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http://www.andrei313.com |
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#2 (permalink) |
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loves polygons
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Finally I'm happy again with what I did in those 44min of modeling
I wasn't in a hurry, I took the time to search for something I liked and I really enjoyed modeling this. It was a lot of fun :FI'll be away this weekend... that's why this started so soon... but don't forget that the Siege Weapon comp ends on Sunday... so there's time left to join that one as well... if you still haven't ![]() Enough talk, here it is: ![]() And the video. I took the time to record the rendering process as well... for those of you that are interested in that part ![]() Enjoy! EIDT: Managed to finish this I optimized the model, unwrapped it and made a nice little texture You can see more in my WIP thread... here's a render:
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http://www.andrei313.com Last edited by andrei313; 01-08-2007 at 09:11 AM. |
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#5 (permalink) |
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New Member
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Well I had lots of ideas, but this is where I ended up after 60 mins. I had to scrap a lot of details, but oh well....didnt have time to optimize anything so poly count is ridiculous...not that I really know what im doing anyways!
![]() ![]() ![]() Last edited by uber2002; 27-07-2007 at 10:18 PM. |
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#6 (permalink) |
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New Member
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As with my first speed modeling attempt, I'm unsure about how I feel about the outcome here. Its supposed to be kind of creepy, haunted clock tower thing.
Polycount came in at just under 9,500... Some of those should be attributed to the scenery and extra stuff in the scene. Modeled and rendered in 3ds max w/ mental ray. ![]() ![]() |
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#7 (permalink) |
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Freelancer
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Well, a bit many tris.. ye.. and a bit too hard model so I had no chance of finishing it
Got to add a lot of windows and a more detailed roof and clok, but.. it'll do. I just couldn't resist doing it Might give this another go later.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#8 (permalink) |
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Industry Artist
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lots of cool entries so fare. I realy should make myself an entry to. Work on my modeling speed...
@Zeinthar: To bad you didn't have enough time to finish this piece. You had alot of details going on there, would be interesting to bake a normal map with... Last edited by doylle; 29-07-2007 at 01:50 AM. |
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#10 (permalink) |
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Amateur Artist
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![]() Faces : 738 Kinda disappointed in my entry I had an idea but I didnt worked it out wel. had a lot of trouble with silo2 beta And going to 3ds max for rendering Well yeah, I tried ![]()
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Software : Vista - Silo - 3ds Max - Photoshop - Illustrator |
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-modeling/2868-18-july-27-august-5-clock-tower.html
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| Posted By | For | Type | Date | |
| Futuristic Clocktower by ~MrStuntman on deviantART | This thread | Refback | 14-08-2007 08:12 AM | |
| CGTalk - Stuff you are working on ! | This thread | Refback | 01-08-2007 09:30 AM | |
| Futuristic Clocktower by ~MrStuntman on deviantART | This thread | Refback | 31-07-2007 09:27 PM | |
| ZASkaggs.com /blog | This thread | Refback | 31-07-2007 05:54 PM | |