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| View Poll Results: Casino Games | |||
| Vamediah |
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14 | 56.00% |
| warape |
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1 | 4.00% |
| Putz |
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0 | 0% |
| fabiodan |
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0 | 0% |
| Tankefugl |
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1 | 4.00% |
| veNoM sNaKe |
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3 | 12.00% |
| fabiodan 2nd entry |
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1 | 4.00% |
| Zeinthar |
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4 | 16.00% |
| Black Knight |
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1 | 4.00% |
| Voters: 25. You may not vote on this poll | |||
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#1 (permalink) |
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loves polygons
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#15 - Casino Games - Vote Closed
Time to vote again. Here are the entries:
Vamediah ![]() ![]() warape ![]() Putz ![]() ![]() fabiodan Tankefugl ![]() ![]() veNoM sNaKe ![]() ![]() fabiodan 2nd entry ![]() ![]() Zeinthar ![]() Black Knight ![]() ![]()
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http://www.andrei313.com |
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#2 (permalink) |
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loves polygons
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Well this time was a little easier to vote
I'm not saying that you guys didn't do a good job, I really like most of the entries.Vamediahs entry seems to have a lot of detail, nice presentation and it's a really impressive entry for the time he had. I guess it feels like that because how big it is; although there are a lot of repetitive things there it doesn't feel repetitive. The extra touches like the $ sign and the lights really make it stand out.
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http://www.andrei313.com |
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#3 (permalink) |
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Senior Member
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Some solid entries here guys. Well done all
![]() Vamediah was first for me because of the sheer size and detail of his entry. veNoM sNaKe is second imo. A nice, solid entry. I'm not fond of the halftone overlay, though. Zeinthar is a close third, simply because his mesh is clean and well presented. It could have done with some more assets / cloning to make it look more filled. Great stuff everyone ![]() G
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Glynn Smith (Portfolio) |
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#4 (permalink) |
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University Student
![]() 13
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Tough Standards
I look at two things when I pick my vote...
1. What is the poly count? This is after all a GAME modeling site. I can't justify picking an entry that has a poly count that is in the 10,000 plus area. 2. Did the artist use polygons efficiently? Anyone can create a nice looking model if they jack the poly count through the roof. I realize my cry may fall on deaf ears seeing as there IS a low poly competition as well, but I still think it is good practice to try and keep you poly count low even when on a time crunch. Just something for everybody to think about.
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"It's fun damn it!" - Mike Erwin |
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#5 (permalink) |
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loves polygons
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Totally agree with what you're saying here. We don't have a polycount limit because this isn't a lowpoly competition. Hipoly models are still a part of game art and this is more and more seen everywhere. But this is not an excuse to add a mesh smooth modifier on a poorly modeled mesh and call it art. It's good practice to learn how to use your tris efficiently. This is not the case with the entries here... all are well modeled, there is a waste off course... this was done fast. Anyway... good to see that Vamediah has competition
![]()
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http://www.andrei313.com |
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#6 (permalink) |
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Senior Member
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Putz, you say that, but I don't think a game dev would give you 13k tris for a casino cards table, mate.
![]() Like Andrei says, it's a speed comp, not a low poly comp. I think it might be a idea if we could have a tri limit on one of the comps one week, just to add to the stress ![]() Other than that, I'd like to apologise as I didn't see your entry when I originally posted. I don't think the image loaded up. I'd have put you 2nd / 3rd because your model is nicely made and is quite densely detailed. Good stuff ![]() G
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Glynn Smith (Portfolio) |
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#7 (permalink) |
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Industry Artist
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went for Zeinthar this time, he wants one of those medals really bad! His entries get better every week too
Modeling wise there isnt much to seperate the entries but I chose this one mainly because of the nice presentation but its just nicely laid out as a scene, not just a close up of the wheel ![]() |
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| The Following User Says Thank You to benclark For This Useful Post: |
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#8 (permalink) | |
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Amateur Artist
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Quote:
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#10 (permalink) | |
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Freelancer
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Quote:
![]() And of course I do! But I don't want to have it just out of pure pity either, I want to deserve it ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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