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#1 (permalink) |
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loves polygons
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#13 - June 23 - July 1 - Playground
Speed Modeling Competition Rules:
- You have 60 minutes to complete the piece. This is all for your own benefit, so if you're only 80% done when the 60 minutes come up, go ahead and post that. - You must submit a 800x600 [or 600x800] image that contains a shaded model and a wire model preferably rendered with GI. For a tutorial about GI/clay renders go here: Multi-Platform Clay Wip Renders Add the following information on your entry image:
- Textures are not allowed in the Speed Modeling Competition - Multiple entries are allowed. For a more detailed list of rules read here: http://www.game-artist.net/forums/showthread.php?t=1805 Theme: Playground ![]() Refs: http://www.playnation.com/swing-sets.html http://www.safeplaysystems.com/swings.htm http://www.jacksons-camping.co.uk/ki...swingslide.htm
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http://www.andrei313.com |
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#2 (permalink) |
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loves polygons
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Here's why I did in almost 60min
![]() ![]() It was a lot of fun. I started with boxes and used some cylinders and lines to make the rest. You can watch everything in the video I made. Enjoy!
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http://www.andrei313.com Last edited by andrei313; 23-06-2007 at 07:02 AM. |
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#6 (permalink) |
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Frequenter
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Here's mine.
![]() I know that it doesn't work ;D Lots and lots and lots of tris, I know. Wanted to create it in a more effective way but that would have just taken too much time, for me at least. Workflow: The slide itself is created from a tube and then extruded along an EP Curve. Well guess that's all you need to know, if not then ask for more info ![]()
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#7 (permalink) |
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loves polygons
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LOL zudchu ... I'd like to give that a try
Something like that would work if you have some water flowing in there ![]() Grizzly3D, looks good... like a little fort or something like that. That little thing in the front could have used a little more work.
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#9 (permalink) |
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loves polygons
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Not bad... a lot of stuff to play with there. I can't figure out where all the 6000tris went... the big shapes look very lowpoly. You should consider this while modeling... the bigger the object the more tris it needs... the smaller... the less
And the render is a little to dark... although it's a cool effect... makes it spooky ![]()
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