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#32 (permalink) |
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loves polygons
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I've made exceptions in the past and I will be doing in the future too
so if you can make a lowpoly, a highpoly and bake the normal map in 90 min I'll consider it valid. You can still have a good entry if you post the highpoly (with meshsmooth over it and all that stuff)I won't encourage normal maps in this comp because people will start adding detail in Photoshop and CrazyBump and that's not modeling anymore. So... stay away from those ![]()
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http://www.andrei313.com |
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#34 (permalink) |
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Senior Member
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i am pretty happy with my model, its 7,802 polys and i know that is super high, next time i will try to keep it low
ok so this is the update because i only used 53 minutes for my last model, so i took 14 more minutes that brings me to 67 minutes, all i did was made the weights more realistic by inseting and extruding them back how i made it: chamfer boxes for the chair/bed thing cylinders for the legs cylinder for the bar boxes for the back support tubes for all the weights basic extruding and stuff ![]() Last edited by AndyTheGameNerd; 05-06-2007 at 03:19 PM. |
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#35 (permalink) |
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loves polygons
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Nice improvements guys.
Glicerart, the panel is a lot more interesting even if a real one doesn't need so many buttons and most don't have extruded buttons It adds to the complexity and makes it stand out. I'm still not convinced that the part you run on is big enough AndyTheGameNerd nice addition on the weights. They did look superficial before.
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http://www.andrei313.com |
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#36 (permalink) | |
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Senior Member
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Quote:
Thanks a lot man, i was hoping that they would look more realistic. hey why aren't you in this comp making a video of how you made your submission -Andy ![]() |
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#37 (permalink) |
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New Member
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Hey guys
This time I tried this speedmodelingcontest in a program that I rarely use, Maya. Why? For modeling, it is one of the worst programs to work with. Workflow and ease-of-use are NOT included in Maya ![]() I didn't find out how to do GI renders in time, maybe I try to render it later... Modelingwise : Boxes and cilinders, dabbling, cutting, extruding,tweaking, cursing, wondering why something didn't work and why it did work , I-miss-my-pentool-moments...I added a render ( GI and FG with Mental Ray) , it didn't improve the modeling thou ![]() Last edited by BAROBA; 06-06-2007 at 06:08 AM. |
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#40 (permalink) |
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loves polygons
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Andy, I'm kinda busy at this point with other projects but I promised myself I'll make an entry this week... just waiting for the right time. I missed the last one and I really feel bad about it.
BAROBA it's good to see you're trying to improve your workflow in maya The model is primitive looking but this is how you start learning, I guess you know that. Give the GI tuts a try and let's see a nice render that makes everything look better.Thanks for keeping things clean around here requiem ![]()
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