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Old 04-26-2007, 10:56 PM   #21 (permalink)
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Originally Posted by bb0x View Post
I think that we should use the strict 1 hour deadline. The only thing it does is put pressure on you. And sooner or later you would need to be able to work under that pressure.
If you cant make it under an hour, than you know you should practice and try to become faster. You should be able to do multiple ones but only the one that is most finished would be voteble. Modeling the same thing over and over, might be boring, but will familiarise you with what method is best for moddeling that particular kind of model.
I considered both options and both sound ok. I would like to hear what everybody else thinks about this? Should we keep it strict?
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Old 04-28-2007, 02:57 AM   #22 (permalink)
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Nobody? OK, then we'll go with 60 minutes.
Any entry that is over the 60min limit is not a valid entry.
Here is how I would do this: work on the model and when the time is up, if you feel like working on it another 10 minutes save what you have after the 60min in another file. You can show us what you did in 90min but you'll enter in the competition with what you had at 60min.
For any other questions don't hesitate to post here.
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Old 04-28-2007, 09:40 AM   #23 (permalink)
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A lot of the guys that post on this forum are competent modellers. So, to them, improving their skills might not be enough incentive to take part in the challenge. How about some kind of award system, like how other forums have it, where they get a "speed modelling win counter" under their name, or in their signature, or whatever?

How about a leader board of some description, too? Or a high score table, and make it into a game itself?

Another added incentive for winning might be that they get to pick the object everyone has to model for the next challenge. It's not like they have to pick polycounts and texture sizes, etc. The object could then be okayed by Andrei, and then it starts again for another week.

Another idea I had was having one of these per week. I'm not sure how frequent we have them atm, so you can ignore this suggestion if I'm repeating. I think 5 days for the challenge to be open and 2 days to judge should be more than enough?

Sorry if I've repeated anything anyone else has posted already I only skimmed over the other posts.

Even though my attempt was over the 1 hour mark, I really enjoyed it. I hope you have more environment / building challenges in the future Nice work Andrei!

G
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Old 04-28-2007, 10:01 AM   #24 (permalink)
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Thanks for the suggestions.
Here is what I was talking with the stuff last week

Quote:
It might look cool if we give credits and put that under the avatar... just like the postcount and tanked stuff. That way we can motivate them to enter too... Maybe give 1 credit if they enter, 5 if they finish, 10 3rd place, 20 2nd place and 40 1st place... Would be nice to have there a
1050 LP Credits
432 SM Credits

... you know... for the LowPoly and Speed Modeling comps
Turn the whole site into a MMO game where people hunt for credits Turn that into some kind of currency for that gives access to specials stuff... endless possibilities Could work... don't laugh :-P
But it looks like a system like this one would be almost impossible to manage. I'll try to insist on it... maybe there can be something like this done... But for now it's just a nice dream for me

I thought about letting the winner to chose the object but the problem is that we can't do everything in 60min. You might have noticed that after I open a new challenge I post an entry with what I did and also a video. That is because before I decided on what to do I try it for myself to see if it's fun and doable in 60min. But I guess it can work as long as I have time to test it It is on my todo list. For now I think I'll just ask the winners if they want something specific We'll see how it goes.

They are once a week The one that is on now it's a little longer because the competitions started and ended Wednesday and it didn't fit well with my real life. So I extended it until hmm... 8th (I just realized I was looking at April and not May) so it will be 5th... so it will be over on Saturday. On the same day another one will start and from now on there will be a new one every Saturday. Just a little mix up this week We will have 7 days of modeling though and the voting will be done during the next 7 days. So the voting for one will be done when the new one is finished. So the winners might chose the theme for the competition that will start in 2 weeks after they win (note to self: Need to rethink this)

I know what the next 2 themes will be and I can say that one of them will be a building, again. I don't want to bored people with buildings so next week we're going with something different...

Thanks again!
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Old 04-28-2007, 10:04 AM   #25 (permalink)
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Maybe this is already asked, but must you have a proof or something that you really did it within 60 minutes? I am planning to join the next speed modelling competition.
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Old 04-28-2007, 10:11 AM   #26 (permalink)
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Maybe this is already asked, but must you have a proof or something that you really did it within 60 minutes? I am planning to join the next speed modelling competition.
I don't know Tim, I like to trust people. I don't know if there's a way to check that. The best think I can think of is a video... but I can't force everyone to do that and even if I do anybody can edit a video We might just have to go with trust.


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As an extension of your no-texturing rule, how about the entrants have to submit a wireframe and a shaded version of their effort? Sometimes I find it can be tricky seeing all the forms with a wireframe over it, and vice versa.

If I had my way, I'd get rid of renders all together, but I'm grumpy like that

G
I took this post here to talk more about it if necessary. I agree on the wires and shaded. It will be a must next comp. I also considered no render because it really makes a difference between a viewport screenshot and a GI render but I believe it's very important to learn how to present your work. So I'd rather make people open Photoshop a little, add a nice text, make a nice composition... then just ask for screenshot with the ugly 2 point lighting that most 3d apps have
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Old 04-28-2007, 10:15 AM   #27 (permalink)
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Originally Posted by andrei313 View Post
Thanks for the suggestions.

Andrei's post is too big to quote!

Thanks again!
Ok mate. Sounds like a plan. I think I'll make time for any speed modelling challenge you put up from now on. I never saw the interest in them, but then the lighthouse came along!

Another idea might be to make one challenge out of four a 2 hour long session, for something a little trickier or more high poly? To me, that'd still count as an insanely quick model turnaround.

Like I said earlier, thanks for taking the time and effort to think about and organise these challenges. I'm sure the rest of the forum appreciates it, too

Cheers mate,

G
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Old 04-28-2007, 10:25 AM   #28 (permalink)
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about the award thingy....we could let the winner put an GA.net "winer" logo to be used in portfolios or what not? Just to show that out of the ... people you were the best.
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Old 04-28-2007, 10:54 AM   #29 (permalink)
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If I get some good ideas that can't be done in 1h we might try a 2h challenge but until we grow a little I don't want to risk not having many entries... I might be hard for people to find 2h to model without interruption.

bb0x, we might need a logo just for the Speed Modeling Competition, we can't use the one from the Low Poly Competitions.
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Old 04-28-2007, 10:59 AM   #30 (permalink)
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LOL i didnt know GA.net had any logo at all.... :S :P

anyways...how hard is it to make a logo? :P
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