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#21 (permalink) | |
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loves polygons
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#22 (permalink) |
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loves polygons
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Nobody? OK, then we'll go with 60 minutes.
Any entry that is over the 60min limit is not a valid entry. Here is how I would do this: work on the model and when the time is up, if you feel like working on it another 10 minutes save what you have after the 60min in another file. You can show us what you did in 90min but you'll enter in the competition with what you had at 60min. For any other questions don't hesitate to post here. |
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#23 (permalink) |
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Senior Artist
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A lot of the guys that post on this forum are competent modellers. So, to them, improving their skills might not be enough incentive to take part in the challenge. How about some kind of award system, like how other forums have it, where they get a "speed modelling win counter" under their name, or in their signature, or whatever?
How about a leader board of some description, too? Or a high score table, and make it into a game itself? ![]() Another added incentive for winning might be that they get to pick the object everyone has to model for the next challenge. It's not like they have to pick polycounts and texture sizes, etc. The object could then be okayed by Andrei, and then it starts again for another week. Another idea I had was having one of these per week. I'm not sure how frequent we have them atm, so you can ignore this suggestion if I'm repeating. I think 5 days for the challenge to be open and 2 days to judge should be more than enough? Sorry if I've repeated anything anyone else has posted already I only skimmed over the other posts.Even though my attempt was over the 1 hour mark, I really enjoyed it. I hope you have more environment / building challenges in the future Nice work Andrei!G |
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| The Following User Says Thank You to glynnsmith For This Useful Post: |
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#24 (permalink) | |
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loves polygons
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Thanks for the suggestions.
Here is what I was talking with the stuff last week Quote:
![]() I thought about letting the winner to chose the object but the problem is that we can't do everything in 60min. You might have noticed that after I open a new challenge I post an entry with what I did and also a video. That is because before I decided on what to do I try it for myself to see if it's fun and doable in 60min. But I guess it can work as long as I have time to test it It is on my todo list. For now I think I'll just ask the winners if they want something specific We'll see how it goes.They are once a week The one that is on now it's a little longer because the competitions started and ended Wednesday and it didn't fit well with my real life. So I extended it until hmm... 8th (I just realized I was looking at April and not May) so it will be 5th... so it will be over on Saturday. On the same day another one will start and from now on there will be a new one every Saturday. Just a little mix up this week We will have 7 days of modeling though and the voting will be done during the next 7 days. So the voting for one will be done when the new one is finished. So the winners might chose the theme for the competition that will start in 2 weeks after they win (note to self: Need to rethink this)I know what the next 2 themes will be and I can say that one of them will be a building, again. I don't want to bored people with buildings so next week we're going with something different... Thanks again! |
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#26 (permalink) | ||
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loves polygons
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We might just have to go with trust.Quote:
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#27 (permalink) | |
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Senior Artist
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Another idea might be to make one challenge out of four a 2 hour long session, for something a little trickier or more high poly? To me, that'd still count as an insanely quick model turnaround. Like I said earlier, thanks for taking the time and effort to think about and organise these challenges. I'm sure the rest of the forum appreciates it, too ![]() Cheers mate, G |
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#29 (permalink) |
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loves polygons
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If I get some good ideas that can't be done in 1h we might try a 2h challenge but until we grow a little I don't want to risk not having many entries... I might be hard for people to find 2h to model without interruption.
bb0x, we might need a logo just for the Speed Modeling Competition, we can't use the one from the Low Poly Competitions. |
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