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Old 03-25-2007, 10:14 PM   #11 (permalink)
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That is true, but isn't it a speed MODELING fourm. Mabye a speed Texturing fourm? where you guys supply the model and we texture... so that we can learn both. OR who ever has the best model after the speed modeling topic, we use he or shes model and then we texture that.

Sincerly,

Andy
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Old 03-26-2007, 07:50 AM   #12 (permalink)
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Yeah a lot of forums have 1 hour for modeling and unlimited for the rest. But we're not a lot of forums The problem is that detailing normal maps (either in photoshop or Zbrush/Mudbox) could be seen as texturing as well, which can lead to confusion and stuff like that.
I say 1 hour of modeling and 1 hour (different per subject?) for textures and renders.
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Old 03-26-2007, 08:24 AM   #13 (permalink)
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Yeah i agree with you, but what if we had for example 1 hour to model and texture when its game related, 1 hour to model and unlimited to texture and render if its for high poly work but since its high poly work we cant use normal maps and such? The most important thing would still be how the model itself is constructed and thast what would decide the competition.
Could also do like 1hour to model 1 hour to texture and render (just to open up some doors to more complex objects).. just some ideas. Im cool with what ever though, just throwing some out there Hopefully i will have time to take part in loads of theese.
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Old 03-26-2007, 08:51 AM   #14 (permalink)
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60 min and when that time comes, just make a render (shouldn't take more than 5 min)
that how I would also do it, these are supposed to be fast creations, not something that would need texturing/rendering. imHo
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Old 03-26-2007, 02:46 PM   #15 (permalink)
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in our constitution it says that all creations (or whatever) are equal, so i think they deserve to be textured and rendered as well
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Old 03-26-2007, 03:33 PM   #16 (permalink)
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Quote:
Originally Posted by chris89 View Post
Yeah a lot of forums have 1 hour for modeling and unlimited for the rest. But we're not a lot of forums The problem is that detailing normal maps (either in photoshop or Zbrush/Mudbox) could be seen as texturing as well, which can lead to confusion and stuff like that.
I say 1 hour of modeling and 1 hour (different per subject?) for textures and renders.
If I don't finish a model in 1 hour I'm not even going to bother texturing it, especially given how long it can take to unwrap an object, and if I'm going to texture it I may as well rig it and pose it too...

It's called speed modeling, it should stick to modeling.

If we're going to do texturing challenges it should be done on models that are already made and UV'd (ie: Ben Mathis' SDK models) and provided.

Quote:
Originally Posted by WesleyTack View Post
60 min and when that time comes, just make a render (shouldn't take more than 5 min)
that how I would also do it, these are supposed to be fast creations, not something that would need texturing/rendering. imHo
I support this statement.

Last edited by Bibendum; 03-26-2007 at 03:35 PM. Reason: added Wesley's quote
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Old 03-26-2007, 04:25 PM   #17 (permalink)
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So these are pure modeling challenges?
Okidoki, then forget the texturing part.
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Old 03-26-2007, 04:50 PM   #18 (permalink)
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Well what ^ he said. If it was supposed to be a pure modeling contest then forget what i said Yes i know its titled "Speed Modeling" challenge but since a lot of forums and community's tend to include texturing and rendering in speed challenges thats why i mentioned it

Bring on the first challenge!
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Old 03-26-2007, 11:32 PM   #19 (permalink)
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So if i have it right, this will be only modelling in 60 min ?
And not also texturing
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Old 03-26-2007, 11:55 PM   #20 (permalink)
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Right Depending on how successful it all is, we might throw in other stuff later down the road
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