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#101 (permalink) |
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New Member
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Here's my Final
So yea here's my final for the assault rifle, I really wanted to take advantage of the 10k tri limit so my final is a total of 9,477 tris. With 2048 x 2048 normal and AO maps.
you can see my concept here I didn't include some elements that I wasn't a fan of from the original concept, and then I adjust the top sights to fit and look nice for a fps. ![]() ![]() So yea I'm Gabriel Garcia, if you want to talk more or see more images of the low or high poly you can email me at Gabriel.E.Garcia@hotmail.com |
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#102 (permalink) |
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Frequenter
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Alright. Finally got this all done n ready for submission. Final count is 6,101 triangles. Decent enough i suppose. i put together a set of shots with what is needed (ao and wireframe), as well as a beauty shot with slight color differences and polycount logo (hope thats ok. XD ) AO and Normal maps are 2048 x 2048. This was a mix of a this concept and the Seburo C-X originally shown in the contest banner. This was a lot of fun and im excited to see who the winner will be.
And here is my entry: ![]() ![]() |
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#105 (permalink) |
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Forum Leader
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Voting Thread Is Up!
We had alot of incredible entries this go-round, and picking a favorite is definitely not easy to do! Congrats everyone who entered and good luck ![]() Remember to post your suggestions for topics in the suggestion thread, and to also subscribe to the game artist mini competition forum section (Forum Tools > Subscribe to this forum) to get notification of new comps. Everyone who didn't get to enter, don't worry, we have comps running all the time ![]()
__________________
My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| art, challenge, competition, computer, cyber, cyberpunk, event, fast, firearm, game, game development, gun, modeling, normal, punk, speed, suggestion, texture, texturing, thread, topic, weapon |
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