Quote:
Originally Posted by borgking
Ok, i will compile my thoughs on all the models:
1. rockstar6:
Well, i allready criticised this model when it still was wip. Also i recommend checking your smothing groups.
2. Zanrok:
Looks too simple, you could spend much more polys.
3. myself:
i simply cannot criticise myself, next one
4. Piflik:
Looks good mesh-wise, though ao/bump look way to noisy
5. naked_chicken:
difficult one, since obviously textures are missing. Also a real third part is missing...
6. penE:
clearly my favourite, great mesh, good normals.
7. talldrinks:
Do not mix up highpoly and crazybump! Also the barbed wire looks kind of chaotic, messy.
8. EyecyArt:
the pillar looks kind of strange. Also ao is not comming out due to the strange squares.
9. megalmn2000:
Looks great, but misses the topic.
Also breaking up the horizontal shapes with something vertical or even diagonal would be a massive upgrade the shape composition of the model.
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Hi Borgking. I appreciate the feedback, but I wonder what you mean by "do not mix up highpoly and crazybump"... And while the barbed wire mesh is chaotic, the UVs are very orderly and easily textured/tiled upon. I tried to remove as much repetition as possible, but perhaps it is a bit too random.
Thanks. And awesome work everyone!