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View Poll Results: Who gets your vote?
rockstar6 1 2.70%
Zanrok 2 5.41%
borgking 5 13.51%
Piflik 7 18.92%
naked_chicken 0 0%
penE 4 10.81%
talldrinks 6 16.22%
EyecyArt 2 5.41%
megalmn2000 10 27.03%
Voters: 37. You may not vote on this poll

 
 
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Old 22-01-2011, 11:03 PM   #21 (permalink)
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talldrinks's User Activity: 0/10
5 - 0
Appreciate the feedback!

Quote:
Originally Posted by borgking View Post
Ok, i will compile my thoughs on all the models:
1. rockstar6:
Well, i allready criticised this model when it still was wip. Also i recommend checking your smothing groups.
2. Zanrok:
Looks too simple, you could spend much more polys.
3. myself:
i simply cannot criticise myself, next one
4. Piflik:
Looks good mesh-wise, though ao/bump look way to noisy
5. naked_chicken:
difficult one, since obviously textures are missing. Also a real third part is missing...
6. penE:
clearly my favourite, great mesh, good normals.
7. talldrinks:
Do not mix up highpoly and crazybump! Also the barbed wire looks kind of chaotic, messy.
8. EyecyArt:
the pillar looks kind of strange. Also ao is not comming out due to the strange squares.
9. megalmn2000:
Looks great, but misses the topic.
Also breaking up the horizontal shapes with something vertical or even diagonal would be a massive upgrade the shape composition of the model.
Hi Borgking. I appreciate the feedback, but I wonder what you mean by "do not mix up highpoly and crazybump"... And while the barbed wire mesh is chaotic, the UVs are very orderly and easily textured/tiled upon. I tried to remove as much repetition as possible, but perhaps it is a bit too random.

Thanks. And awesome work everyone!
talldrinks is offline  
 

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art, challenge, competition, computer, event, fast, game, game development, modeling, normal, speed, suggestion, texture, texturing, thread, topic
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