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#1 (permalink) |
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Administrator
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Speed Modeling Competition 2: Steampunk Blunderbuss
TEXTURE NOW! -------------------- ![]() Just to be clear: this challenge will run to NEXT SUNDAY, 14th of March Post you wip and final images in this thread. Final image can be a clay render or screenshot us an image of the wires and the uvs. Use the gif format for wires and/or uvs, you'll usually get higher quality and smaller files compared to jpg. If you want, feel free to create a high poly version and use that to bake a normalmap for your lowpoly weapon. You don't have to of course, it's up to you. You do need to unwrap it though since a modeler would pass on an unwrapped asset to a texture artist (which could be you ).Now go nuts! --------------- Last edited by urgaffel; 28-03-2010 at 07:45 PM. |
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#4 (permalink) |
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New Member
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How to join?
I would like to enter this competition. It would be my first. Do I just post my results here?
Do I need to sign up anywhere? I have Blender, Gmax, and 3-D Game Studio, and I can export to pretty much any format, which format would be best? I will check back here for a reply, or you can email me mkschmidt30@hotmail.com Last edited by Michael_K_Schmidt; 06-03-2010 at 12:18 AM. |
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#6 (permalink) |
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New Member
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I think I might try to join this if I have time. How strict are the rules though? Does it specifically have to be based on the era of that picture (1700's ish) blunderbuss or can it be a little bit later like 1800's. Obviously nothing to futuristic.
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#7 (permalink) |
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Senior Member
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I was not going to enter when it first stated it would only be 2 days long, got too many deadlines to finish before GDC. Now that is a week long, I might see what I can do after this weekend is over.
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#8 (permalink) |
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Senior Member
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Thought I'd go for the second gun approach - the blunderbuss' secondary fire functions by spitting globules of acid at the user's enemies. Still a lot of reworking to do on the design and trying to keep it 'steampunk-ish' while adhering to the blunderbuss shape
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#10 (permalink) | |
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Administrator
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Quote:
it's a fairly open brief, the images are just a starting point.This goes for everyone: feel free to share references. In a studio environment, you usually share references with eachother. If you see something that might help others, you send it around. |
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| The Following 8 Users Say Thank You to urgaffel For This Useful Post: |
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