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#22 (permalink) |
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New Member
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Here is my WIP although I have to say it doesn't look as good as some of the competition.
The idea is that the lever rotates the barrels but past that the functionality of it is pretty iffy. I need to add more details and make it more steampunk-y. |
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#24 (permalink) | |
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Administrator
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Quote:
King Taharka, it's ok I guess, although it doesn't really look a lot like a blunderbuss, feels a bit futuristic even ![]() |
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#25 (permalink) |
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Senior Member
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Yeah the grenade launcher could use a bit of a redesign to fit the theme. It looks good, but it doesn't really have anything on it that expresses steampunk.
Anyway seems we got some decent competition going on, I can't wait till the weekend when I'll have some time to join in. ![]() |
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#27 (permalink) |
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New Member
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I was just getting ready to do some screenshots of my final speed model, when I saw that the due date has been changed. In the image, it still says two(2) days.
I wish I'd seen that earlier... I'm taking a break. ![]() By the way, can anyone post a tutorial on baking down high-poly models? I'm not sure what software I would need to do that. |
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#28 (permalink) |
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Senior Member
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You can do it inside your modeling program (3dsmax, maya, etc.) or you can use something like xNormal. The process is a little different depending on what you use so you'll have to give some info first or google your preferred method.
Yeah that should be fun, and some result in some really good practice. Last edited by JBaird; 07-03-2010 at 09:48 PM. |
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