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Old 07-03-2010, 12:58 PM   #21 (permalink)
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i definately like seeing this back.. i really think if GA is going to get better itneeds more compsto keep people comming...
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Old 07-03-2010, 03:15 PM   #22 (permalink)
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Here is my WIP although I have to say it doesn't look as good as some of the competition.

The idea is that the lever rotates the barrels but past that the functionality of it is pretty iffy. I need to add more details and make it more steampunk-y.
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Old 07-03-2010, 06:20 PM   #23 (permalink)
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Question: can part of my polygons go into a character(s) using the weapon? Probably not, right?
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Old 07-03-2010, 07:04 PM   #24 (permalink)
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Quote:
Originally Posted by dbsmith View Post
Question: can part of my polygons go into a character(s) using the weapon? Probably not, right?
Not for your final submission no. This is about modeling a weapon and having a fairly level playing field.

King Taharka, it's ok I guess, although it doesn't really look a lot like a blunderbuss, feels a bit futuristic even
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Old 07-03-2010, 07:42 PM   #25 (permalink)
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Yeah the grenade launcher could use a bit of a redesign to fit the theme. It looks good, but it doesn't really have anything on it that expresses steampunk.

Anyway seems we got some decent competition going on, I can't wait till the weekend when I'll have some time to join in.
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Old 07-03-2010, 08:58 PM   #26 (permalink)
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Don't forget that you can build high poly model and bake it down to your 6000 triangles final asset. If you're ambitious
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Old 07-03-2010, 09:35 PM   #27 (permalink)
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I was just getting ready to do some screenshots of my final speed model, when I saw that the due date has been changed. In the image, it still says two(2) days.

I wish I'd seen that earlier... I'm taking a break.

By the way, can anyone post a tutorial on baking down high-poly models? I'm not sure what software I would need to do that.
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Old 07-03-2010, 09:45 PM   #28 (permalink)
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You can do it inside your modeling program (3dsmax, maya, etc.) or you can use something like xNormal. The process is a little different depending on what you use so you'll have to give some info first or google your preferred method.

Quote:
Originally Posted by urgaffel View Post
Don't forget that you can build high poly model and bake it down to your 6000 triangles final asset. If you're ambitious
Yeah that should be fun, and some result in some really good practice.

Last edited by JBaird; 07-03-2010 at 09:48 PM.
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Old 07-03-2010, 11:52 PM   #29 (permalink)
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thanks guys... i think your right... its a bit out of theme.

i did some changes hope its ok now.


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Old 08-03-2010, 04:27 AM   #30 (permalink)
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so were allowed to use baked normals bonus
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