| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
loves polygons
|
#8 - May 19 - May 27 - Funfair Ride
Speed Modeling Competition Rules:
- You have 90 minutes to complete the piece. This is all for your own benefit, so if you're only 80% done when the 90 minutes come up, go ahead and post that. - You must submit a 800x600 [or 600x800] image that contains a shaded model and a wire model preferably rendered with GI. For a tutorial about GI/clay renders for Max/Maya go here: Multi-Platform Clay Wip Renders Add the following information on your entry image:
- Textures are not allowed in the Speed Modeling Competition - Multiple entries are not allowed. For a more detailed list of rules read here: http://www.game-artist.net/forums/showthread.php?t=1805 Theme: Funfair Ride ![]() Refs: http://en.wikipedia.org/wiki/Funfair http://en.wikipedia.org/wiki/Amusement_ride
__________________
http://www.andrei313.com Last edited by andrei313; 19-05-2007 at 10:26 AM. |
|
|
|
|
#2 (permalink) |
|
loves polygons
|
Here I go again
![]() ![]() I've spent only 50 minutes on it because I wanted to make it a 60min competition but I realized that some rides may be a little more complex. I hope you will use the extra 30min wisely for this competition I think I could have spent some more time and make some kind of base... it looks a little strange now without one ![]() As usual, you can see how I modeled it here: Please don't go crazy with your entry. A carousel with horses or a roller coaster are fun but might take a little longer to model, so think about that before you start. The links in the refs are there to help a little not to show you what to do. Everything that you can see in a Funfair/Amusement Park goes... from little toys to... big toys. Just have fun ![]() PS: The rules changed a little so be sure to read them (if you somehow missed the red font )
__________________
http://www.andrei313.com Last edited by andrei313; 16-06-2007 at 06:43 AM. |
|
|
|
|
#4 (permalink) |
|
Pixel. Vertex+
|
Looks great andrei
Heres mine took longer than i hoped due to 2 failed attempts at making the frame so its 90 min i wanted to add more detail but ran out of time. I also wanted to make the frame with pipes, again failed and had to rush it result crappy smoothing.So not a good entry but one none the less. http://darksourcegame.com/pics/ship.jpg
__________________
Portfolio Last edited by tkaza; 19-05-2007 at 12:22 PM. |
|
|
|
|
#5 (permalink) |
|
loves polygons
|
Thanks guys.
tkaza, it's funny. I like the little wheel you have there. The frames that hold it on the ground look a little rough... Guess it's really annoying when you're in a hurry and you don't have a lot of time Did you use a ref for this? Can we see it?
__________________
http://www.andrei313.com |
|
|
|
|
#6 (permalink) |
|
Pixel. Vertex+
|
Yer its rough i wasn't really in the mood to model, rough day rough model...
No ref was used, which makes the model seem a bit not right. Thanks any way andrei The ship, seats and frame were all made from box extrusion, i used a Symmetry mod on the frame to save time. To make the ship bend i used the bend mod at ~20-30% The rest are cylinder primitives.
__________________
Portfolio Last edited by tkaza; 19-05-2007 at 12:02 PM. |
|
|
|
|
#10 (permalink) | |
|
loves polygons
|
Quote:
![]()
__________________
http://www.andrei313.com |
|
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |