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#11 (permalink) |
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Amateur Artist
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My entry: a waltzer ride.
![]() Edit: I just realized I had to say how I modelled it, so here goes: First I made one of the seat thingies- # Added a cylinder #Cut some stuff out of it (loop cut, delete etc.) to give it the opening and stuff. #cut some loops in it and filled them to make a seat. #tweaked verts to get the shape right. #made the base of the handle bar thing from a bevelled square, a cube, and a cylinder. #made the handlebar out of an extruded circle. Then I made the bit the car things go on, by #adding a 12 sided circle, extruding (individual) faces etc., then #used proportional edit to get the whole wavy thing going on. The base was really just a continuation of that., with loops cut out to extrude the stairs from. The roof was a circle, extruded to give the right shape, quite basic there. The text was put on with a curve to get it to fit to the shape of the roof The fencing was made with curves. The kiosk bit is just a 6 sided circle with holes cut in for windows/door etc. The lightbulbs that are all over it are a uvsphere (extruded a bit) and a simple cube. I think that's everything.... Last edited by tigger; 19-05-2007 at 03:22 PM. |
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#13 (permalink) |
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loves polygons
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@tigger
Sweet. I love what you've done with it. The text and light bulbs are really making it special. The only thing that looks a little strange is the fact that everything looks like it's one peace. I never tried one of those but it looks like the thing in the middle rotates. Right now it is connected to everything... so everything would rotate, but I wouldn't consider this something important... and I also could be wrong ![]() @Feld I was waiting for someone to make something like this. Only the car look detailed, looks like you spent much more time on those. Can you give us a close up to a car to see it better?
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http://www.andrei313.com |
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#15 (permalink) |
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Senior Member
![]() 355
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My Competition Entry - Coconut Shy
Ok, this is my first ever attemped at making something in 3d, used 3dsmax, took 30mins, and i think it looks terrible, but hey, practise makes perfect.
![]() Oh, and does anyone know of any good tutorials to teach me how to model? ![]() |
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#16 (permalink) |
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Freelancer
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@ GrizzlyGames
first start is always hard... but you will get better if you try a lot ![]() 3dsmax video tuts (german) http://www.dma.ufg.ac.at/app/link/Wo...ik/module/4351 3dsmax and other app tutorials (english) http://3dtutorials.sk/ regards Allan
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Nevercenter Silo // Blender |
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#17 (permalink) |
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loves polygons
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Welcome to the competition GrizzlyGames. Good tutorials are in the help files. I'd say that first you need to understand the tools then practice using them until you're good
![]() I've been recording some videos from those speed modeling comps. Check them out here: http://www.andrei313.com/makingof/ We have a good tutorials section... and as far as other sites go I'd say that www.3dtotal.com has a very nice collection of tutorials for beginners. You can also check out www.evermotion.org
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http://www.andrei313.com |
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#19 (permalink) |
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loves polygons
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Those look very good, and comfortable
There's even an exhaust there, cool. I believe that this view looks better then your first one. It shows better where you've been putting your effort.
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http://www.andrei313.com |
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