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#111 (permalink) |
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New Member
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![]() I decided to get some better screenshots. Since this image is located on my own server, I hope you don't mind it being so big. I did make a high poly version and bake it down, however, the normal maps I used are simply a converted heightmap. Unreal Editor did not like the normal map from Blender. Here's an example... ![]() It seems to highlight certain parts of the model in the wrong direction. I'm sure it's something I did wrong... Last edited by Michael_K_Schmidt; 15-03-2010 at 01:35 AM. Reason: added secong image |
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#117 (permalink) |
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Frequenter
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Here is my submission, thanks for the extra time to finish the UVs.
I don't know if i'm in time or not, spent and hour rushing the UVs, busy today... ![]() ![]() ![]() Cnflkt poly count 5952 cheers! updated UV, utilises UV space better. Last edited by cnflkt; 15-03-2010 at 04:29 PM. |
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#119 (permalink) |
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Administrator
![]() 681
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Right, that's it for now. Voting page will go up in a little bit
![]() Nekronom, you need to either apply an edit mesh modifier to your weapon or change the Statistics visible. At the moment it's showing polys, we need to see the triangle count One poly can be any number of triangles so the poly count can be a bit misleading. |
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