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Old 08-07-2009, 05:41 AM   #21 (permalink)
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Quote:
Originally Posted by Bursch View Post
Would you please provide us with an wireframe pic of that model and tell me the ships tricount?
Thanks in Advance,
Bursch
its all there in the image man... just look real hard.

edit: ah great... dennis just turned this post into spam... thanks man.
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Last edited by KING-TAHARKA; 08-07-2009 at 05:48 AM.
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Old 08-07-2009, 05:41 AM   #22 (permalink)
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The reason I post my base is so you can see the wires. You can see the wires on the base mesh a lot easier than on the extremely subdivided model in zbrush. If I need to show all the subtools wires from zbrush to still qualify ill show em.

I am pretty sure 3.470 Mil is my tri count for the model... were you wanting the tris on the ship without the water?

I am not really sure what your asking for because I thought I had already covered those areas. Please explain what I am doing wrong.

Thanks in advance for looking out for me, dabarker.
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Old 08-07-2009, 08:50 AM   #23 (permalink)
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Seems alright =) dont worry.
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Old 09-07-2009, 09:45 AM   #24 (permalink)
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Here's mine, its my first speed model. Began to crunch towards the end and couldn't get the ropes or some of the detail I wanted to. Oh well, there is always next time

Last edited by IrishMobster; 09-07-2009 at 09:47 AM. Reason: Image
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Old 09-07-2009, 09:56 AM   #25 (permalink)
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Quote:
Originally Posted by dennis
its all there in the image man... just look real hard.
Quote:
Originally Posted by king-Thakara
The ticount is on the image.
Oh really? I did look very hard, and indeed there is some tricount. Unfortunatelly, since my crystal ball is still in repair, I can't see if this tricount is for the ship or for the ship and the water, so I dared to ask for it.
Spammer!

Quote:
Originally Posted by dabarker
I am not really sure what your asking for because I thought I had already covered those areas. Please explain what I am doing wrong.
As far as i can see, Nothing. I just wondered how you managed to work out the grain on the planks and the cuttlings on the sailcloth so fine, and, therefore, was interested on some close-up wires of the ship (and its tricount), but did not asked for that of the water, on the one hand because here it seems to be quite clear that you've just used some sort of modifier to deform the block and, one the other hand, if the ships tricount would have turned out not to be 3.470 Mil but some other number, i would have known about the waters tricount anyway, if the 3.470 Mil where for the whole image. Or not?!^^ That's all.
regards.

Last edited by Bursch; 09-07-2009 at 10:08 AM.
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Old 09-07-2009, 01:20 PM   #26 (permalink)
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Here is my attempt:



First time on speed modeling. Never thought 2 hours would fly like that
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Old 09-07-2009, 02:14 PM   #27 (permalink)
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Nice Job Lloth! I like it how the flag is giant!


Quote:
Originally Posted by Bursch View Post
Oh really? I did look very hard, and indeed there is some tricount. Unfortunatelly, since my crystal ball is still in repair, I can't see if this tricount is for the ship or for the ship and the water, so I dared to ask for it.
Spammer!

As far as i can see, Nothing. I just wondered how you managed to work out the grain on the planks and the cuttlings on the sailcloth so fine, and, therefore, was interested on some close-up wires of the ship (and its tricount), but did not asked for that of the water, on the one hand because here it seems to be quite clear that you've just used some sort of modifier to deform the block and, one the other hand, if the ships tricount would have turned out not to be 3.470 Mil but some other number, i would have known about the waters tricount anyway, if the 3.470 Mil where for the whole image. Or not?!^^ That's all.
regards.
Ok Bursch... your wrong sry ... I didn't just use a modifier on the water... I used brushes and a few alphas in zbrush to make it look the way it does.

Tris on the water: 106,626 tris

How I made the water:
1) imported brick of geometry from max into zbrush
2) converted it to a z tool and imported it as a subtool to the ship.
3) Using the move brush I moved the brick into the basic wave shape I wanted.
4) I pulled and pinched using the standard brush and pinch tool to create independent waves
5) It was starting to look really gunky so I put one of the poke-a-dot alphas on the brush with the standard tool and pulled the waves out to create a splash effect.
6) I then used the move brush to wrangle the waves.

The wood on the ship:
1) My polys on my base mesh already outlined how I wanted to lay down the pieces.
2) I first used the standard tool with (lazy brush on) and a dot alpha. I created the dividing lines for the planks that way.
3) For the fine detail on the wood I used partly the rake tool on a low intensity and a wood alpha.

The sails:
1) Imported the sails and turned into a ztool.
2) In the reference pictures there was always a pull on the sail where it was connected to the line. So using the standard brush I created the pull of the sails and smoothed the edges to give it more of a natural look.

The tri count on the image is for the entire model, not just the ship.

My water [frame] in zbrush:
http://i45.photobucket.com/albums/f94/Dabarker/water3.jpg

Whew... ok. Have you ever used zbrush before Bursch? I would think if you had some knowledge of the program you wouldn't be so quick to think I am using a displacement map. If you haven't used zbrush I recommend you start because it is soooooo much fun.

This may look like I am attacking you but I am really just trying to clear up this confusion.
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Old 10-07-2009, 02:36 PM   #28 (permalink)
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Again i run out of time and rushed the sails.
GL for everyone.


Last edited by HiernaN; 10-07-2009 at 09:01 PM.
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Old 10-07-2009, 05:50 PM   #29 (permalink)
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Well It's 1768 tris and took almost exactly one hour to model. I was originally going to go with a galleon, then a junk, and then I decided to get creative. Does it still count?
Attached Images
File Type: jpg speedModelPirateShip.jpg (224.9 KB, 60 views)
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Old 10-07-2009, 06:08 PM   #30 (permalink)
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That's bending the rules a little too far :P. It has nothing to do with pirates and has nothing to do with ships (not space ships).
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