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#25 (permalink) |
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Multi-Award Winner
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Well, recently saw the LOTR trilogy, so figured I join this one and model the flail the ringwraith king dude waves around towards the end when Theoden gets killed
![]() Barely made it in time, and could use some tweaks, and there's stuff I couldn't add or I'd have passed the limit. ![]()
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#27 (permalink) |
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Multi-Award Winner
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I'm not sure how kite did it, but I'm using this method:
![]() Sorry if it's a bit messy, but I'm a bit tired and was just about to watch a movie here. And this is afterall the speed texturing forum, not a tutorial thread. But I could do a more elaborate one in the support forum in case anyone's interested ![]()
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| The Following 4 Users Say Thank You to Tiros For This Useful Post: |
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#28 (permalink) |
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Frequenter
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Screenshot version
![]() Edited Version ![]() Seen both, rules say screenshotted so there ya go, hope ya like this kept me busy for a little bit to clear my mind hope you all like like the info post tiros was fun seeing that in competition forum
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http://www.brentjorgenson.com http://gephoria.blogspot.com http://gephoria.deviantart.com Last edited by Gephoria; 22-06-2009 at 07:44 PM. Reason: Tiros Rocks |
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#29 (permalink) |
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Frequenter
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Here is my entry. Decided to do a traditional rapier, based off of my rapier blade and guard. Poly and tri count are much higher than I normally do, but since this is a modeling challenge I figured the nice smoothness would be nicer then a low poly look.
Any critiques are welcome. ![]() |
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#30 (permalink) |
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New Member
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i made my chain from a 6 sided taurus, but my pathdeform failed, it was going to be all flowing and sexy.
Gephoria- the buster sword has some mad smoothing errors, and did you boolean the holes in because its triangulating all funky, do this for holes ![]() hope this helps, other than that it looks great XD Last edited by kite212; 22-06-2009 at 10:06 PM. |
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