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#16 (permalink) |
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Hi guys,
here is my second entry (finally came home and grabbed my tablet :-)) This time done everything in Zbrush, modeled with zspheres and then sculpted. I used standard preview mode in Zbrush to collect shoots, but I played with material's option to enhance cavity/depth of the model. Actually mesh is not altered with this 'shader', but I know that maybe this is not allowed. I just didn't found better (and I hope legal) way to show what is done for this model. Hope you like it! ![]() |
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