Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Sketchbooks
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 26-07-2009, 08:00 PM   #21 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 10/10
1,733 - 429
Nah it's just a static prop for now.
__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio
Pankake is offline   Reply With Quote
Old 26-07-2009, 10:18 PM   #22 (permalink)
Forum Leader
Sir Apple's Avatar
Sir Apple's User Activity: 1/10
674 - 101
Looks quite cool...

I like the patterning on it...
__________________
LinkedIn
Sir Apple is offline   Reply With Quote
Old 27-07-2009, 02:50 AM   #23 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,373 - 3,720
Looking superb as always Pank, lovely work.

Maybe one small thing. It looks as if you're using an alphachannel only for that edge at the bottom, tbh that sounds like a very expensive thing to do. I reckon it would be allot cheaper to just add 50 or 100 more tris and model that curve. On a 4k mesh that's almost insignificant. Adding alpha however...

But other than that, looking neat
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline   Reply With Quote
The Following User Says Thank You to doylle For This Useful Post:
Old 27-07-2009, 04:17 AM   #24 (permalink)
Senior Member
glynnsmith's Avatar
Golden Star Winner of Speed Modeling 
glynnsmith's User Activity: 10/10
2,547 - 869
No Pankake. Just no.

Stop making nice stuff like this
__________________
Glynn Smith (Portfolio)
glynnsmith is offline   Reply With Quote
Old 27-07-2009, 06:47 AM   #25 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 10/10
1,733 - 429
G, you're not the boss of me!

Quote:
Maybe one small thing. It looks as if you're using an alphachannel only for that edge at the bottom, tbh that sounds like a very expensive thing to do. I reckon it would be allot cheaper to just add 50 or 100 more tris and model that curve. On a 4k mesh that's almost insignificant. Adding alpha however...
It should be ok with a 1-bit alpha mask, and at 1/4th resolution, with the way UT3's alpha mask renders, it tends to smooth the pixels for a completely rounded effect and really inexpensively, as 1 bit alpha tends to draw as regular tris, because there's no z-sorting to.. sort.
__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio
Pankake is offline   Reply With Quote
Old 27-07-2009, 07:30 AM   #26 (permalink)
Industry Artist
Dennispls's Avatar
Silver Star 
Dennispls's User Activity: 10/10
1,506 - 607
i like your thinking kake pan
Nice work!
__________________
Good Crit!
Dennis Griesheimer
Lelystad, The Netherlands
Linkedin
Dennispls is offline   Reply With Quote
Old 27-07-2009, 09:25 AM   #27 (permalink)
Teenage Artist
myles's Avatar
myles's User Activity: 1/10
413 - 56
Looks really nice!
Do you mind telling me what your pipeline was for making this? Did you making your lowpoly in Modo from scratch or just remove sharpening edges from the highpoly? Did you bake your normals/ ao/ specular in Modo?

Sorry for all the questions, just getting into Modo's way of doing things, very nice 3d app isn't it?
__________________
> Portfolio
> Support Constructive Criticism

Error: The operation completed successfully.
myles is offline   Reply With Quote
The Following User Says Thank You to myles For This Useful Post:
Old 27-07-2009, 09:34 AM   #28 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 10/10
1,733 - 429
Very much so!

For the low poly, I just optimised the highpoly's cage, I didn't really make any new geometry appart from the cables and rubber bits, UV'd in modo, baked all maps in modo, and exported from modo.

Chucked in game:

__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio

Last edited by Pankake; 28-07-2009 at 01:04 PM. Reason: new imijez
Pankake is offline   Reply With Quote
The Following User Says Thank You to Pankake For This Useful Post:
Old 27-07-2009, 09:59 AM   #29 (permalink)
Teenage Artist
myles's Avatar
myles's User Activity: 1/10
413 - 56
Cheers mate, looks really nice.

One thing I'm going to suggest though is perhaps expanding the warehouse, especially the back (the side opposite the opening). With it being quite a simple shape by expanding the back you have a lot more room to do interesting things with, as you can see in one of your references the back has some sort of equipment at the back but as well as that you could have derelict storage shelves around there.
Also I think you really need some different contrast in the lighting, one more simple method would be to have some burning oil drums. Although for something a bit more interesting I would think of having perhaps a raised office area with perhaps a green light running inside (But that really depends on your camera angle).

Where abouts is this warehouse? And what did it store?
__________________
> Portfolio
> Support Constructive Criticism

Error: The operation completed successfully.
myles is offline   Reply With Quote
Old 27-07-2009, 10:13 AM   #30 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 10/10
1,733 - 429
Yeah, the back has quite a large space and I have a few things planned for there, this boiler: http://aaronjclifford.com/misc/images/boiler.jpg
Concept by Mike Brainard (retardedmonkey on here).

And some more light coming in from broken holes.
Nice idea with the shelving, this kind of stuff will be going into the office rooms on the second floor (you will just see black silhouettes of this junk).

For the actual playing area, it's sort of designed to be modular, if I need to, during playtests I can open up more ground to the court (the court will also be made of modules).

Honestly, I don't know what this 'warehouse' stored once upon a time, It's sort of a hangar area that might have worked on some kind of vehicle production maybe, not sure.
__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio
Pankake is offline   Reply With Quote
The Following User Says Thank You to Pankake For This Useful Post:
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:24 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net