| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
|
Glynn Smith - Do Not Look At This
Progress shot of the high res bake mesh for Pankake's Upcoming Dodgeball mod:
![]() (Note, the space around the light fittings are to be filled with tech stuff - piping, cables, inner workings) Dunno who this guy is: ![]() A handful of high poly wall meshes for baking down into tilable maps: ![]()
__________________
Glynn Smith (Portfolio) Last edited by glynnsmith; 13-05-2009 at 11:26 AM. |
|
|
|
|
|
#3 (permalink) |
|
Senior Member
|
Yeah. The dodgeball's design is a bit of a mix of things I think. It has a portal vibe to me.
Righty. Here's the bakedowns from the high poly walls above: ![]() The diffuse is a 5 minute placeholder and each tile of the wall shares it. Awesome lighting by Pankake.
__________________
Glynn Smith (Portfolio) |
|
|
|
|
|
#9 (permalink) |
|
Senior Member
|
Big. White. Ball.
Thanks for dropping in, guys ![]()
__________________
Glynn Smith (Portfolio) |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |