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#1 (permalink) |
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New Member
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Veens Stuff
Hello people and welcome all to my scrapbook.
First things first. Gonna jump into the thick of things with a WIP pick from a car im working on for a college project. The project is a low poly racetrack. Polygon budget is 2000 polys onscreen at one time. All textures must be created from the same 256 indexed texture pallete but oh well. Not sure what size the texture maps will have to be though, I'm guessing 256x256This is the first pic from a car I'm makin. Hope you like it. Took about 30 minutes to mash out this basic model. ![]() Critique is very welcome, Cheers hehe. |
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#3 (permalink) |
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Industry Artist
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Would be nice to know what cars they are based on.
Also try to give us a better view of the models ( it looks like a user perspective which looks distorted) which gives us a better view on your topology in combination with the shape you are going for. |
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#5 (permalink) |
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New Member
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one from the back of car 1
![]() and another from the underneath. ![]() I'm think of re adding the back of the wheels and fixing the parts behind them. I have to animate the race and i was just thinking that if i dont need to see the bottom of the cars then i may as well leave them out. But in hindsight this brief will probably state that these cars will used for a game so i guess ill have t fix that hehe. |
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#8 (permalink) |
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Senior Member
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Those are some nice very low poly cars you got there. Try using a gray background, it helps the models stand out better. A value of around 128 for the RBG works great.
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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| Tags |
| level design, low poly, project, student, texture artist |
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