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Old 09-02-2009, 12:44 AM   #11 (permalink)
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Quote:
Originally Posted by Crave View Post
Some of your stuff look okay, but it lacks in the diffuse maps.
For that alter entry stone/rock texture looks way out of proportions, and should be scaled down. As for the normal maps, I would run through the nvida filter, play around with the height, and overlay or change opacity's in cirtain areas of the normals. Your speculars are too strong in cirtain areas as well. Looks to shiny.

Keep up the good work though.
May I ask how many pieces would you get done for example in a week or something?
Thanks for the comment. If you read my entry post in the STC thread you'll see how I made my texture. I think the rock texture was a bad choice in general. I think in this case I shouldn't have bothered with the normal map or at least use a different approach. the specular on the stone railing is a bit strong and the rock specular definitely sucks but like I said, bad choice in general. But I think I'm getting better at making textures in a limited about of time. I've never really counted the amount of pieces I make per week. I usually make when I have an idea or if there is a STC or a SMC.

Last edited by kaze369; 09-02-2009 at 02:28 AM.
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Old 09-02-2009, 09:02 PM   #12 (permalink)
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Medieval Door

I'm making a medieval door for a friend of mine.

The door is 260 tris.
Attached Images
File Type: jpg LP_door.jpg (4.8 KB, 22 views)
File Type: jpg HP_door.jpg (9.5 KB, 21 views)

Last edited by kaze369; 09-02-2009 at 09:06 PM.
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Old 10-02-2009, 01:03 AM   #13 (permalink)
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I made the diffuse, normal, and specular maps for the door. So tell me what you think.
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Old 15-02-2009, 07:14 AM   #14 (permalink)
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Here's one more entry for STC 34.


MAPS
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Old 20-02-2009, 12:26 PM   #15 (permalink)
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Your second altar looks way better. Nice Job!
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Old 10-05-2009, 06:14 PM   #16 (permalink)
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STC #40 - Cannon my entry

Here's my entry for STC #40 - Cannon. I mangaed to use unreal editor 3 as my real time renderer so that's a plus. I feel good about this one even though my entry was late(oh well). I'll try to post some of the other things I've been working on but I'm I'm a little busy so bear with me. Bring me those feedbacks.



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Old 10-05-2009, 10:28 PM   #17 (permalink)
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Kaze I really like your cannon. My only complaint is the shadowing around the back end of the cannon. just looks off (although this may be because of lighting in the scene?) The metal seems too new in my opinion. maybe some more grunge? Just some suggestions. Other than that great work! I can't wait to see more from you!
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Old 25-05-2009, 04:41 AM   #18 (permalink)
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Here's my entry for STC #41 sledgehammer. I'm using unreal 3 again. I had to reinstall windows this past week so that slowed me down. I think my texturing is getting better.

Bring me those feedbacks.


MAPS
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Old 25-05-2009, 06:17 PM   #19 (permalink)
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It looks nice, the texture for the top part of the hammer seems really really low res compared to the rest of the texture. There is a massive difference between how clear the wood is and how clear the top of the hammer is.
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Old 25-05-2009, 07:43 PM   #20 (permalink)
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Yeah I agree. Can we see your texture maps?
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