Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Sketchbooks
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 24-01-2009, 04:20 AM   #1 (permalink)
New Member
TheMegaMaster's Avatar
TheMegaMaster's User Activity: 0/10
37 - 6
TheMegaMasterīs 3D Adventures

Hey guys!

Iīm making my first steps in 3d modeling at the moment, so I decided to create this thread
for some constructive feedback and (hopefully) good criticism.
My first model is the "FN Scar-L":







The model is made with the XSI 6.1 Mod Tool, because itīs a good program to start with. As
soon as I know the basics, Iīll switch to 3ds Max.

C&C welcome.

Greetings,
MegaMaster
TheMegaMaster is offline   Reply With Quote
Old 24-01-2009, 01:15 PM   #2 (permalink)
New Member
Xenoxr's Avatar
Xenoxr's User Activity: 0/10
57 - 8
I cant really find anything to crit here, this model is looking good mate.You say this if your first time with a 3D modeling package, if so nice one . Looking forward to seeing some textures
Xenoxr is offline   Reply With Quote
Old 24-01-2009, 01:17 PM   #3 (permalink)
Frequenter
Kosai106's Avatar
Kosai106's User Activity: 0/10
134 - 27
That looks very good actually. It got some neat details all around.
Very nice to see.

But I would suggest you to make the handle a little more "Round" if you know.
Also, I've noticed some incorrect details around on the model.
The front sight for example; You've made an 'dot' on the lower side of it, that should be an hole instead.
Also on the barrel's end, there should be some holes too.

But besides all that, its an overall great model. Very good start. Much better than my first model.
+1
__________________
:: Next-Gen Hard Surface :: Portfolio :: Twitter ::
Kosai106 is offline   Reply With Quote
Old 24-01-2009, 07:59 PM   #4 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
sampson's User Activity: 10/10
655 - 391
i have finished a scar-h (in my sketchbook thread) and the two guns are pretty similar... the big bolts you have are just indented, not going out and normal mapping them is what i did..

the front sight doesnt go down the middle but its two bits coming together at the top like a horshoe kinda thing.
__________________
Tutorial - Ambient Occlusion in MAX
My Sketchbook Thread
Portfolio

AVAILABLE FOR FREELANCE
sampson is offline   Reply With Quote
Old 25-01-2009, 02:05 AM   #5 (permalink)
New Member
TheMegaMaster's Avatar
TheMegaMaster's User Activity: 0/10
37 - 6
Wow thanks for the kind comments!

Xeno:
Iīm going to watch some UV mapping/texturing tutorials soon (If you know some good ones, tell me please.).

Kosai:
Yeah, I know, but I have no idea how to make these holes...

sampson:
Thanks for the suggestion, will change the front sight.

TheMegaMaster is offline   Reply With Quote
Old 25-01-2009, 07:39 AM   #6 (permalink)
New Member
Xenoxr's Avatar
Xenoxr's User Activity: 0/10
57 - 8
I found these tutorials and tips where pretty helpfull.

Hard Surface Texturing

Top Ten Texturing Tips
Xenoxr is offline   Reply With Quote
The Following User Says Thank You to Xenoxr For This Useful Post:
Old 25-01-2009, 12:07 PM   #7 (permalink)
Game Art Student
fabiodan's Avatar
fabiodan's User Activity: 0/10
957 - 341
in the last image, there's an n-gon showing. Fix it into quads (you can define the shape and make it a lot better if you do it)

Then get those cylinders and do two things:
- Reduce the sides of the ones that are closer to the front (only if it's an fps model)
- Take the vertex in the middle and either pull it out of the cylinder to define a rounded shape, or remove it to spare one single triangle.

EDIT: This applies to all cylinders, even for the scope. If that extra vertex on each isn't defining any shape, take it out.
__________________
fabiodan is offline   Reply With Quote
Old 25-01-2009, 01:09 PM   #8 (permalink)
Amateur Artist
Garrador's User Activity: 0/10
88 - 12
For the RIS you could make a box and put all the rails on it, instead of having it like it is now. to reduce tri count.
Garrador is offline   Reply With Quote
Old 25-01-2009, 02:41 PM   #9 (permalink)
New Member
TheMegaMaster's Avatar
TheMegaMaster's User Activity: 0/10
37 - 6
Thanks for the comments, I really appreciate the feedback. I will try to improve the Scar soon, but for now, Iīve started with some industrial style buildings:


15 Objects
5609 Tris

Hope you like the first one, C&C welcome.
TheMegaMaster is offline   Reply With Quote
Old 12-02-2009, 02:01 PM   #10 (permalink)
New Member
TheMegaMaster's Avatar
TheMegaMaster's User Activity: 0/10
37 - 6
Alright, I decided to show some of my current wip CEē maps.

Strike (CoD4 Remake)





Lago





WoodLand





All of them are Team-Deathmatch multiplayer maps for Crysis Wars.
TheMegaMaster is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:39 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright Đ 2006-2013 Game-Artist.Net