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Old 24-11-2008, 11:49 AM   #41 (permalink)
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Wow, amazing work! Don't know what else to say

When you're baking your Normal maps on a plane, what's your setup like? I have never been able to get any normals to bake onto a plane in MAX...
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Old 24-11-2008, 08:30 PM   #42 (permalink)
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when doing simple things like planes I just use the projection modifier,make sure your hi-res is included in the modifier & also that projection is being used in the RTT
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Old 08-12-2008, 10:39 AM   #43 (permalink)
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updating with a cityscape I just finished

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Old 08-12-2008, 11:21 AM   #44 (permalink)
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awesome as always stefan! Any possibility of seeing wires for that?
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Old 08-12-2008, 11:48 AM   #45 (permalink)
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sure....





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Old 08-12-2008, 12:18 PM   #46 (permalink)
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Christ, dude. I saw that and throught it was a Photoshop job. Excellent work.
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Old 08-12-2008, 12:26 PM   #47 (permalink)
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One of the most stunning SI-FI city’s I have ever seen. Really great lighting effects. Mind if I ask how long it took?
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Old 08-12-2008, 12:36 PM   #48 (permalink)
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Omg.. you´re some awesome dude arent ya?

amazing environmental stuff here mate, really!
congratulations!
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Old 08-12-2008, 01:38 PM   #49 (permalink)
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It's cool to see this kind of stuff up close and be able to talk to you while about it.
The thing I wonder about most in such a project: isn't the workload just too much for a single person? The modelling seems a fair bit of work on its own, and you must have some sort of sketch so you don't create aimlessly (I know this is something that can really slow me down personally) ? And how do you go about UV'ing so much geometry detail ? And organizing / creating the materials for so many objects, isn't that a huge chore ?
Also, how much of this is postwork in Photoshop and what kind of renderpasses do you use for that ?
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Old 08-12-2008, 03:20 PM   #50 (permalink)
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Very nice work stefan.
I wonder how you have the discipline to start something this big and finish it
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