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#21 (permalink) |
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Frequenter
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Jimi..I agree about that bin,I plan to make a new one soon
here's some textures made from the high res model from yesterday I'll probably go with the yellow one,rendered here at 1024x... I'm going to crop a quarter of the texture for the final map. ![]() ![]()
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-Spotlight Article-Hard Surface Texture Painting- |
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#23 (permalink) |
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Frequenter
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it's a floor section for a sci-fi bridge/walkway,working on the rest of the bridge now,
it's being made for a sci-fi cryengine2 mod I'm doing in my spare time started the day with some concepts ![]() spent about an hour on each one ![]() ![]()
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-Spotlight Article-Hard Surface Texture Painting- |
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#24 (permalink) |
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Senior Member
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The first ship design looks ace. Reminds me a little of one of Sparth's paintings, almost - in a good way.
Absolutely love the metal plate flooring. Any chance of a wire of your low poly geo? ![]()
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Glynn Smith (Portfolio) |
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#25 (permalink) |
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Frequenter
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heh,there's nothing to see in the low res wire as it's just a plane,2 tris
Cheers!
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-Spotlight Article-Hard Surface Texture Painting- |
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#26 (permalink) |
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Senior Member
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Ugh. This was the answer I didn't want! :P
Great work. Had me fooled!
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Glynn Smith (Portfolio) |
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#27 (permalink) |
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Senior Member
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Very inspirational thread you got here mate.
congratulations.
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Hélder Pinto ~ Level Artist |
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#30 (permalink) |
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Frequenter
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thanks guys,I usualy use brushes based around industrial type shapes so the sparth look probably comes from that.
here's an industrial air conditioner I made today,I've been wanting to make some more of these for various projects,the clean & bold color look is inspired by Mirrors Edge which looks pretty sweet! I modeled the hi-res mostly with floaters & baked out a normal map from that in max..colored it up in Photoshop & then made another normal based on a height map made from the color map,mostly for edge scratches & stickers,then blended them both in crazybump polycount is 160 tris,I was aiming for 300 but ran out of things to add :\ 512X maps Cheers 3dsmax screen grab ![]() wires.. ![]() & the maps,shown here at half size,the original working size is 2048x ![]()
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-Spotlight Article-Hard Surface Texture Painting- Last edited by Stefan_Morrell; 19-11-2008 at 11:56 AM. |
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