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Old 22-11-2009, 02:47 PM   #201 (permalink)
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Been following your work for a while now, through studying at university as well.. honestly it's a real inspiration, specially all the environment work. Looking to be an environment artist so all these examples and images of your work is a real help and a big push .

Have subscribed to this thread and have read through all your tips and thank you for showing your WIPs.
The concept art is pretty good too. Do you do all of it in PS?
Looking forward to seeing more work and maybe one day that long awaited DVD

Last edited by xpressionist; 22-11-2009 at 09:12 PM.
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Old 10-02-2010, 10:11 PM   #202 (permalink)
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Originally Posted by xpressionist View Post
The concept art is pretty good too. Do you do all of it in PS?
yep,all done in Photoshop
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Old 11-02-2010, 01:48 PM   #203 (permalink)
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Stefan, first off your work is stunning and I appreciate you taking the time to answer so many question about your workflow. I have a couple questions for you if you don't mind. Looking at your garage model, did you take the approach from your municipal building and create your texture first and then model based on your texture? I am curious how you setup your uvs for something like this? Also the checker material is that just on different sized planes that you unwrapped to tile properly? I am trying to get an understanding of the modular workflow and I'm pretty sure you would be the guy to ask.
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Old 11-02-2010, 07:29 PM   #204 (permalink)
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Originally Posted by turtlepaste View Post
Stefan, first off your work is stunning and I appreciate you taking the time to answer so many question about your workflow. I have a couple questions for you if you don't mind. Looking at your garage model, did you take the approach from your municipal building and create your texture first and then model based on your texture? I am curious how you setup your uvs for something like this? Also the checker material is that just on different sized planes that you unwrapped to tile properly? I am trying to get an understanding of the modular workflow and I'm pretty sure you would be the guy to ask.
no the garage just uses tiled textures,its not the same workflow as the other building where there is lots of parts laid out on a texture sheet before modeling
the chequer is seperate texture again,a small 256x thats tiled around the entire building,its a seperate piece of geometry which floats above the brick work.
I didn't make any effort to keep the garage modular so its all one model

Cheers
Stefan
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Old 11-02-2010, 10:44 PM   #205 (permalink)
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oh wow, ok. I was thinking all those divisions were separate pieces that you had put together into one whole building. So all those added loops are just so you had some more uv shells to move around and vary your texture a bit? So how does that work exactly, say for your blue bricks, are those assigned a completely different material than say your white bricks, or are they all still found on the same texture sheet?
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Old 10-03-2010, 07:59 PM   #206 (permalink)
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Dear Stephan.........

Will you marry me?

Joking aside, your pretty awesome Inspirational, you prove that the "best" work is made by attention ....to....detail Not just of how to use the tools, but how to see the world as an artist, all that information, then incorporate it ino your work.
Keep working hard !!!
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Old 17-03-2010, 05:23 AM   #207 (permalink)
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Brilliant man. Do you study any kind of specific books or anything else about enviroment/ building designs?
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Old 18-04-2010, 12:28 PM   #208 (permalink)
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Hi Stefan,

Can you please explain how you did those really realistic broken up white tiles on one of your portfolio pieces on your website (its on the second page at the bottom)? I'm doing a scene which has a similar broken up tile pattern on the floor and I can't get them looking near as good.

I can't thank you enough if you can help me.

Thanks.
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Old 20-10-2010, 01:13 PM   #209 (permalink)
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Inspired

Hi Stefan,

I was browsing for tutorials and stumbled on this thread. Just wanted to say thank you and that I'm inspired. The quality of your work and the speed you produce it with are amazing and I've learned a lot already. Thanks again and I look forward to seeing more
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