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#1 (permalink) |
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New Member
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Xenoxr sketchbook
Hey , my name is ryan buck , age 17 and currently studying a national diploma in interactive games development in college, i am in my final year of the course and am applying to tee-side university to pursue my career in games art. Im not sure what else to say other than here is some work , comments and crits are welcomed thank you.
These model where recently created as part of a 3D modeling assignment. |
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#2 (permalink) |
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New Member
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today i stumbled across the speed texturing section of the forum and decided to go back and texture a wrench as i hadn't textured in a while, the texture was created completely from scratch using the Photoshop default brushes, i have to say i am very proud with this.
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#5 (permalink) |
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Game Art Student
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i could like your pipe wrench alot - i cant see with such a small render and an overwhelming amount of green light.
__________________
Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#6 (permalink) |
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Industry Artist
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Hmm, it's kinda hard to give useful crits on your texture work, your lighting setup ruins everything imo. The green lights messes up the color in the diffuse. I suggest you make some renders that show your props without the final lighting, to show of all the details.
The specular looks very strong and dominant. Also, it doesn't look like you used a specular map, everything has the same amount. A specular map with enough contrast will make everything more interesting to look at imo, and create some nice details all over... |
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#7 (permalink) |
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New Member
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fair enough, yeah ive only just realized my lighting tends to ruin my models, and no i haven't been taught how to use/create specular maps yet at college we have only covered bump maps
, would be ace if you could point me in the direction of a tutorial and possible tell me the purpose of a specular , i feel like my course has cheated me lolheres the mech in a 3 point lighting setup with all the maya defaults, also a jpg of the textures i created for the wrench (i realize there its a little too grungy ), im glad you have popped my little bubble thou i though i was pretty good but im starting to see the imperfections on my work, although i have only been using maya for about half a year so ..... hmm i should stop rambling ![]() ![]() Last edited by Xenoxr; 29-10-2008 at 06:52 AM. |
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#8 (permalink) |
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Industry Artist
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Specular maps are fairly easy when you have a diffuse map ready. 70% of the times you can derive a specular map from a diffuse with only little effort. Tiros wrote a good tutorial about creating specular maps, it'll push you in the right direction
![]() http://www.game-artist.net/forums/su...rmal-maps.html |
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