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#1 (permalink) |
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New Member
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NoirQ Sketchthread
Hello, first post
![]() Figured i'd show some of my latest stuff for y'all (admitedly, i whore myself everywhere, so you may have seen it all elsewhere) Here's my latest WIP, she's tentatively dubbed pirate girl, as she started as a speed sculpt for the 3dtoal Pirate comp. I'm still working on her, for instance i recently caused the stretching on the chest with a few geometry tweaks, then forgot to fix it, also, her tits are pretty flat at the top. She's got a 1024 Diffuse, normal and spec. Sitting at 7500 tri's ![]() Here's a Tshirt, 512 textures (diff, norm and spec). can't remeber how many tri's. ![]() And the hi poly torso that was built from (sculpted from a supplied base mesh) ![]() Here's a Batman model I did for the game artisans competetion a month or two back. ![]() I look forward to particpating in this community some more ![]()
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#2 (permalink) |
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Senior Member
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The Batman's head look someway too feminine, might confuse it for Catwoman when not looking at it textured or highpoly with the Batman logos' bumping up... Pirate girl seems to have a huge head.
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zbang! Ghar'nfgh! Vhlaar mnigh ghar'nfgh ikah mlatf a'tafhg'hash! |
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#3 (permalink) |
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New Member
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cheers, i'll have a look at those at some point.
here's a quick jacket i did for the above t shirts, for a laugh. Its not obtimized in the slightest, but there you go. Using doyle's shader, which is very good thanks to him for that![]()
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#5 (permalink) |
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New Member
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It might be to do with my green channel, i'll have a look into it, thanks
![]() For the zombie mini contest at game artisans, i'm doing a preztail from viva pinata. Here he is before zombieing up, which i'll be moving onto after some texture tweaks. Base mesh, retop and partial unwrapping in silo, sculpting in zbrush, normal made with xnormal, max screen grab. ![]()
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#6 (permalink) |
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Frequenter
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I like the high poly versions of your cloth work,looking forward to seeing your progress with them
![]() Cheers
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-Spotlight Article-Hard Surface Texture Painting- |
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