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Old 09-08-2010, 08:30 PM   #281 (permalink)
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those walls and door textures will look swell inside an engine me thinks great work
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Old 10-08-2010, 06:51 PM   #282 (permalink)
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Thanks I put them in Doom3 engine..

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Old 12-08-2010, 06:16 PM   #283 (permalink)
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I started working on a model. I wanted to limit it to 2000 polygons. So far it's 1672, so there's some room for more details. It'll be a monster/enemy character that will use its spikes to make new holes into player.

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Old 12-08-2010, 07:06 PM   #284 (permalink)
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hey do you by any chance go to teeside?? just a guess from your animation cycle.
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Old 16-08-2010, 05:45 PM   #285 (permalink)
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Nope, I live in a different country.

Well, anyways, I continued the monster model. Now it's 2444 polygons, I think it's still in acceptable level, but there are some places I could optimize. But I think I should also test how Doom3 engine performs with lots of monsters around.

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Old 19-08-2010, 07:51 PM   #286 (permalink)
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The monster went through some changes. Instead of big spikes for hands, it got 3 long spike fingers and little spike thumb. Toes got spikes too and the back spike thing got raised a bit. I also removed all unwanted triangle polygons, so it's all quads, only the spike ends are triangle polygons. I think the model is done now. It's 3046 polygons and 1553 vertices.

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Old 24-08-2010, 01:42 PM   #287 (permalink)
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Allright, now it's skeletonized and uvw wrapped... It's got some basic colours + ao in the texture and some coloured self illumination...

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Old 30-08-2010, 08:33 PM   #288 (permalink)
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Here comes! I think texture is about finished... I'll finalize tomorrow and then animate the model.

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Old 31-08-2010, 06:17 AM   #289 (permalink)
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Good job! I'm not convinced about the transition of his fingers to the metal, but he's a cool lookin' monster and great work getting it ingame
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Old 02-09-2010, 02:03 PM   #290 (permalink)
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Thanks

Well, I've done some running animation.. here's a pic of them running around. I'll record a video when I get more animations/actions and maybe sounds for them done. I don't plan to complete all animations right away, just all the basic stuff: idle, walk, run, attack right, attack left, attack both, maybe a jump, pain and death. I think later it could have crouching/crawling, climbing and swimming too.

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