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#263 (permalink) |
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Mod Leader
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Great work man! I really like the simple, but strong style you have. The normal and specular in the previous page is also really nice. Keep it up.
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www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! |
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#264 (permalink) |
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Senior Member
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I decided that I'll draw heightmaps and make the normal maps from them. Modeling the elements of the texture into a grid, just was too time consuming. And if they're in grid, then it's easier to colour & mask different areas.. and easier to use the textures in a level editor.
Well, so far I've only done a test shape for the texture, and the metal material. Though, the metal is a bit too clean.. at least if I'm going to make it some outdoor metal. But I like this clean one too. I think the outdoor one should have some rust and slime or some plant growth. ![]() |
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#265 (permalink) |
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Senior Member
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Testing textures together and doing some level design practice.. maybe I will shape it into a real level.
![]() http://koti.mbnet.fi/jeejeeje/wip/metal_10.jpg |
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#266 (permalink) |
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Senior Member
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Here's some more textures into this rusty metal set... turned on relief mapping in these screenshots too...
![]() http://koti.mbnet.fi/jeejeeje/wip/relief_01.jpg http://koti.mbnet.fi/jeejeeje/wip/relief_03.jpg |
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#267 (permalink) |
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Senior Member
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The greyer metal parts could be different metal material. Well, I've been doing more of them, sort of completed the set, but now that I look at them, I think they could have some more little details. The current little details I don't like much.
The specular textures could be adjusted, so that they're not so different colour from the diffuse, and it could be a bit less maybe.. though I just upped the overall intensity of the specular in the game, the default value just didn't give strong specular effect, even if the specular texture is really bright. ![]() http://koti.mbnet.fi/jeejeeje/wip/metal_14.jpg |
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#269 (permalink) |
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Senior Member
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Some more progress on the metal texture set.. I've worked on it this whole day. Now it's starting look more ok. I think I will try to do fewer variations of it, but each are more unique. I'm going to have two colour variations of it though.. I'll probably use them like this: colour A used in episode 1, colour B used in episode 2.
![]() and green(desatured from the previous) one too: http://koti.mbnet.fi/jeejeeje/wip/metal_21.jpg |
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#270 (permalink) |
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Senior Member
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I completed my metal texture set...
![]() Other screens: http://koti.mbnet.fi/jeejeeje/wip/rust_metal_set_01.jpg http://koti.mbnet.fi/jeejeeje/wip/rust_metal_set_02.jpg http://koti.mbnet.fi/jeejeeje/wip/rust_metal_set_04.jpg |
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