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#31 (permalink) |
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Amateur Artist
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very nice work my friend
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Environment artist - Portfolio |
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#32 (permalink) |
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Game Art Student
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confidence comes with practice??
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#33 (permalink) |
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Amateur Artist
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Huh I can't remember saying that.
Especially not to myself
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Environment artist - Portfolio |
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#34 (permalink) |
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Amateur Artist
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Working on a Oblivion styled house.
![]() ![]()
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Environment artist - Portfolio |
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#35 (permalink) |
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Freelancer
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Looks more morrowind-styled than oblivion imo, but nevertheless I like it. Not sure what budget you're aiming for, but some more beams in there wouldn't harm I think. Or will those be put into the texture?
![]() Cheers!
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#36 (permalink) |
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Amateur Artist
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Funny I got more people saying it looks like morrowind. While I'm using this Oblivion concept: http://news.softpedia.com/images/rev...concept01B.jpg
On polycount someone mention I should use less beams and let the texture do the work. Now you are saying I need more beams? Confusing lol
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Environment artist - Portfolio |
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#37 (permalink) |
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Freelancer
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Hmm, I think it's because of this building actually: http://tes.ag.ru/mw/pgv/village/img/seyda_neen_01.jpg
It's the first building one forcingly enters in in morrowind. (well, one can hop out from a rock, but then the game kind of sucks as one can't do anything) And it resembles your model slightly with the main building and the walkway thingy ![]() As for the beams, that depends on what you're aiming for, I don't think it'd be much of a problem adding in some more beams though really.
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