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Old 31-08-2009, 03:57 PM   #31 (permalink)
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very nice work my friend
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Old 31-08-2009, 05:48 PM   #32 (permalink)
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confidence comes with practice??
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Old 01-09-2009, 02:53 AM   #33 (permalink)
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Huh I can't remember saying that. Especially not to myself
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Old 18-09-2009, 03:00 AM   #34 (permalink)
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Working on a Oblivion styled house.



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Old 18-09-2009, 06:46 AM   #35 (permalink)
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Looks more morrowind-styled than oblivion imo, but nevertheless I like it. Not sure what budget you're aiming for, but some more beams in there wouldn't harm I think. Or will those be put into the texture?

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Old 19-09-2009, 01:47 AM   #36 (permalink)
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Funny I got more people saying it looks like morrowind. While I'm using this Oblivion concept: http://news.softpedia.com/images/rev...concept01B.jpg

On polycount someone mention I should use less beams and let the texture do the work. Now you are saying I need more beams? Confusing lol
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Old 19-09-2009, 06:43 AM   #37 (permalink)
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Hmm, I think it's because of this building actually: http://tes.ag.ru/mw/pgv/village/img/seyda_neen_01.jpg

It's the first building one forcingly enters in in morrowind. (well, one can hop out from a rock, but then the game kind of sucks as one can't do anything) And it resembles your model slightly with the main building and the walkway thingy

As for the beams, that depends on what you're aiming for, I don't think it'd be much of a problem adding in some more beams though really.
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Old 19-09-2009, 09:22 AM   #38 (permalink)
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Add beams if the building actually needs them to stay up. And to know this you must build this building for real!
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