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#1 (permalink) |
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Game Art Student
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Sampson's Third Dimension Sketchbook
Hey all,
here begins my thread. I use 3ds max 99.9% of the time. Keep in mind I'm 15, still learning and i'm looking for a future in the field of game-art So yeah give me crits, give me your thoughts! Let the thread begin with some of my previous works (some finished some unfinished: First Character ![]() Pump Jack (3DS Max render) ![]() Pump Jack (UT3 Screengrab) ![]() Mining Cart ![]() --- Current WIP --- Old, cheap, poor iron hut (the ones you see in some african countries/poorer countries) ![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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| The Following 2 Users Say Thank You to sampson For This Useful Post: |
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#3 (permalink) |
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Game Art Student
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i dont know if that iron hut is ready for texturing or what? anyone give me their opinion
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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| The Following 2 Users Say Thank You to sampson For This Useful Post: |
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#4 (permalink) |
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Senior Member
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Well maybe you could add some wooden pillars around the corners and horizontally along the underside of the roof to make it look it has some basic support holding it up...
15 ey? ... holy shit, when I was 15 I was burning ants with a disposlable lighter and a can of aerosal... ahh those where the good old days ![]() |
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#5 (permalink) |
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Mod Leader
![]() 454
- 541
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All very good looking models/textures. Armor is my favorite.
I'd do that kind of stuff myself, but my computer would choke and die at over 6000 polygons. :P
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www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! |
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#6 (permalink) |
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Game Art Student
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heres the iron hut with DIFFUSE texturing only atm.
Crits and comments please! ![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#7 (permalink) |
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Forum Leader
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The iron hut looks great, I'm still amazed that you are only 15, makes me feel old. Real old.
My only crit would be that you should add some localized wear on the texture. In particular I would add some rust streaks/stains around the diamond shaped panel (especially around the bolts) and around the open area on the roof. And maybe some other details such as scratches or bumps. For example: http://images.jupiterimages.com/comm...9/22894910.jpg
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Francois Stelluti - 3D Environment Artist |
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#10 (permalink) |
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Game Art Student
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heres two doylle viewport shader screengrabs- finished????
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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