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Old 12-10-2008, 02:09 AM   #81 (permalink)
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haha right - no textures just placeholder mats.

the model is now unwrapped (but not packed the most annoying part)
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Old 12-10-2008, 02:21 AM   #82 (permalink)
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Wow I'm not that good at uv unwrapping. The checkers never look that good.

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Old 12-10-2008, 02:40 AM   #83 (permalink)
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Quote:
Originally Posted by sampson View Post
the model is now unwrapped (but not packed the most annoying part)
Just think of it like a freeform jigsaw puzzle, where the pieces can go anywhere you wish! ...no packing still sucks. Model looks great by the way.
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Old 12-10-2008, 05:30 AM   #84 (permalink)
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Lovely UV wrap, the model looks better now, keep it up!
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Old 12-10-2008, 06:10 AM   #85 (permalink)
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pretty good uv map yea, although there is a bit of streching on the drum and maybe play some more with the seam at the front of the grip. Although this is all minor stuff
A good tip is to scale up the uv's pretty good so they get higher checker resolution - then its easier to compare size and warping

Other than that, great job. Love the style and mechanism
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Old 12-10-2008, 04:02 PM   #86 (permalink)
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yeah i know that problem at front of grip is their but its their because:
1. to only have one seam
2. i had one seam and since the players hand will be over the area it will be quite unoticable
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Old 13-10-2008, 04:30 PM   #87 (permalink)
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very early texture wip atm - only diffuse


and i dont know what to do about the triangulation problem at the front of the barrel :S
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Old 15-10-2008, 04:27 AM   #88 (permalink)
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small update - crits very appreciated

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Old 15-10-2008, 05:12 PM   #89 (permalink)
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There is something missing there. Probably it's just the spec map tho.

The "raging bull" text looks weird: when there are marks in guns they are made not by stamping in the text, but by stamping in the outlines of the text. if you wanna keep it that way though, it'd be best to keep the first version there, because the second is just wrong. Do not want :P.
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Old 16-10-2008, 04:09 PM   #90 (permalink)
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yeah i was going along with a problem with doylle and it seems no matter what i do it looks like the text in the normal map is pulling the text out- not chiseled in.
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