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#81 (permalink) |
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Game Art Student
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haha right - no textures just placeholder mats.
the model is now unwrapped (but not packed the most annoying part)
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#85 (permalink) |
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Game Art Student
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pretty good uv map yea, although there is a bit of streching on the drum and maybe play some more with the seam at the front of the grip. Although this is all minor stuff
![]() A good tip is to scale up the uv's pretty good so they get higher checker resolution - then its easier to compare size and warping ![]() Other than that, great job. Love the style and mechanism ![]()
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"Without geometry, life is pointless." |
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#86 (permalink) |
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Game Art Student
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yeah i know that problem at front of grip is their but its their because:
1. to only have one seam 2. i had one seam and since the players hand will be over the area it will be quite unoticable
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#87 (permalink) |
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Game Art Student
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very early texture wip atm - only diffuse
![]() and i dont know what to do about the triangulation problem at the front of the barrel :S
__________________
Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#88 (permalink) |
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Game Art Student
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small update - crits very appreciated
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#89 (permalink) |
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Game Art Student
![]() 925
- 127
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There is something missing there. Probably it's just the spec map tho.
The "raging bull" text looks weird: when there are marks in guns they are made not by stamping in the text, but by stamping in the outlines of the text. if you wanna keep it that way though, it'd be best to keep the first version there, because the second is just wrong. Do not want :P. |
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#90 (permalink) |
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Game Art Student
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yeah i was going along with a problem with doylle and it seems no matter what i do it looks like the text in the normal map is pulling the text out- not chiseled in.
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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