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Old 30-07-2009, 08:04 AM   #211 (permalink)
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Quote:
why does he look so rigid? well cause one i learn how to rig hell be all...wavy?
Yargh,
Ive rigged characters before ye,
it depends how many loops ye made.
Arrghh.
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Old 30-08-2009, 12:35 AM   #212 (permalink)
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i sculpted just one brick, copy pasted and made a floor
. crits welcomed
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Old 30-08-2009, 03:15 AM   #213 (permalink)
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The evil black stuff is taking over a bit too much. I would tune it down it a little. You could also give your texture a bit more colour variation by giving some stones are darker tone and some stones a slightly different colour.
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Old 30-08-2009, 07:34 AM   #214 (permalink)
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more variation:
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Old 30-08-2009, 01:50 PM   #215 (permalink)
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You must be like 16 now right sampson.

Y'all growing up ^^

I expect big things from you in the future.

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Old 22-09-2009, 03:23 AM   #216 (permalink)
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Hey, heres an upsized version of the concept its based off (sorry about pixelation) The title of the the concept says engine but its all crazy to me! Haha i just thought it looked cool



what i've got so far (post process is more fun than actually making progress modelling) At the moment it looks like ironman with a gas mask. Crits appreciated



wireframe (Before turbosmooth)
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Last edited by sampson; 22-09-2009 at 06:15 AM.
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Old 22-09-2009, 12:03 PM   #217 (permalink)
igi
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looking great!...neat sub-d model...eheh it would be hard to work with this concept because its tiny...

and can i see sculpted bricks itself?
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Old 03-10-2009, 08:04 PM   #218 (permalink)
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not really game art.. made a lamp that is on my desk (not real gold for me but ) Rendered in vray
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