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#212 (permalink) |
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Game Art Student
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i sculpted just one brick, copy pasted and made a floor
. crits welcomed ![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#213 (permalink) |
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Amateur Artist
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The evil black stuff is taking over a bit too much. I would tune it down it a little. You could also give your texture a bit more colour variation by giving some stones are darker tone and some stones a slightly different colour.
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Environment artist - Portfolio |
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#214 (permalink) |
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Game Art Student
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more variation:
![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#216 (permalink) |
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Game Art Student
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Hey, heres an upsized version of the concept its based off (sorry about pixelation) The title of the the concept says engine but its all crazy to me! Haha i just thought it looked cool
![]() what i've got so far (post process is more fun than actually making progress modelling) At the moment it looks like ironman with a gas mask. Crits appreciated ![]() wireframe (Before turbosmooth) ![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE Last edited by sampson; 22-09-2009 at 06:15 AM. |
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#218 (permalink) |
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Game Art Student
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not really game art.. made a lamp that is on my desk (not real gold for me but
) Rendered in vray![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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