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Old 20-10-2008, 05:42 PM   #101 (permalink)
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Quote:
Originally Posted by yiannis_k View Post
you're hired
haha what do you mean?
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Old 24-10-2008, 06:27 PM   #102 (permalink)
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sorry guys long time nothing to show new yet sorry

but i am working on getting a portfolio up

Sam Roberts - Portfolio
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Old 28-10-2008, 01:39 AM   #103 (permalink)
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i'ma workin on a scar-h
my limit <10k tri's (sorry cant post up a wireframe atm

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Old 28-10-2008, 01:43 AM   #104 (permalink)
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Really nice there sampson, its brilliantly smoothed out on the rounder bits of the model, however I must admit, that it will look brilliant with a texture on it.
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Old 30-10-2008, 01:34 AM   #105 (permalink)
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bit more progress-
its 7.5k tris atm but i'm definately going to get it down (the tri count includes the seam created by symmetry.

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Old 30-10-2008, 04:03 AM   #106 (permalink)
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Looking goooood. Have you thought about making a high poly version to source normals from? :P Can't stress how good guns look when the normals have been done properly.
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Old 30-10-2008, 04:34 AM   #107 (permalink)
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will do- i am definately going to do a highpoly for chamfers, smoothing bolts indent kind of things

yes they do look kick arse
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Old 30-10-2008, 01:12 PM   #108 (permalink)
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\o/, nice one.
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Old 02-11-2008, 01:42 AM   #109 (permalink)
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still working on it- made an acog scope- do you think it's too small??

hopefully start highpoly relatively soon
(oops saved it as 75 quality in max might look a bit bad)

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Old 02-11-2008, 04:20 AM   #110 (permalink)
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Yeah it is a tad.

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