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#82 (permalink) |
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Freelancer
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Just made a misstake continuing to the next page in order to see what was written and all my text was gone. So I'm gonna be quick here
![]() Baida: Thanks, I spent quite a lot of time on it. Havn't gotten as much time to work with it as I wished, and it's also been quite heavy from time to time, so it's taken a while, not quite sure how long actually. Kaskad: I'm going to model in the blocks and the rough parts, not the things which can be easily normalmapped though. So, going to keep it as optimized as possible while still getting some depth into it. Xoliul: Thanks man, you're right. And Glynn surely made me realise that ![]() Jesi: Well, it's actually a wall, but thanks ![]() As for the rock, indeed. It's a bit blocky, just so people don't get the wrong idéa though, I were actually intending for it to look like a roughly cut out block rather than a random round stone just lying around. But it could use some improvement I guess. ____________________ Anyway, before I forget, here's an update, it's about done, just going to do some minor tweaks and such ![]() ![]() Trying to figure out the best way of showing it off too.. not quite sure about it yet.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#84 (permalink) |
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Freelancer
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Seems the last save made the file corrupt, so part of the progrss is gone
![]() Luckily though, 3ds max always saves backups, so I could just load the last backup it saved and there's not much that has to be redone. I won't do it before showing the wires though. ![]() So here's them wires, doubt you'll be able to make much sense out of seeing them though.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#85 (permalink) |
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Industry Artist
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Impressive work so far man, nice to see you still working on this
![]() Your sub-d modeling is still a bit sloppy here and there though. Especially on the big chunks you can see the wires go all over. But that's nothing that can't be fixed. having a good good design is allot more important. thumb up ![]() Last edited by doylle; 30-04-2009 at 05:52 AM. |
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#88 (permalink) | |
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Senior Member
![]() 291
- 30
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Quote:
As for your model, nice details. ![]() |
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| adam, environment art, fransson, sketchbook, tiros |
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