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#101 (permalink) | |
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Senior Member
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![]() Yeah I agree. Also you can isolate and work, which you can't otherwise. |
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#102 (permalink) |
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Freelancer
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In case anyone's wondering, I've just gotten the most horrible school-assignment so far and just finished it. pheew...
So other than working on that wall, I've been doing this: ![]() Not sure if it's anything spectacular really.. but being the first rig I've ever made, and having it work perfectly fine, and being well organised, I'm quite proud of it ![]() More updates on that wall soon. And possibly I'll show some other stuff I've been working on inbetween. But until then.. Cheers! ![]() /edit: oh, and if anyone wants to play around with it, just gimme a shout. Guess there might be a lot of free rigs online already though. And not sure if I can get this one to work for max, but it ought to work.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 01-05-2009 at 09:10 AM. |
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#104 (permalink) |
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Freelancer
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Well, I'm attending an education positioned in Blekinge Tekniska Högskola, a uni here in Sweden. The education is called Digital Graphics, and isn't actually held by BTH directly, they have like a small uni within the uni called "SOFE" ( School of Future Entertainment) cooperating with BTH. So it's pretty much the same school, while not at the same time. Not sure if you're able to follow
![]() I gotta say it's a great education and I really recommend it. About 90% of the ones there pretty much didn't touch 3d at all before they got there. And after about 3-4 weeks, every single one had successfully made a playable character imported into UT3. And during this year we've already covered game texturing/modeling/UV'ing, we had a drawing module (which was really great.. even made me able to draw, lol ) we've also had animation, rigging, created a cellphone game and recently finished the "Game Concept Challenge" where we created a game during 7 weeks and got feedback from people from SONY's PSP/PSN, Microsoft XNA, Grin, Massive and so on. Not sure if I'm missing anything here.. but truthfully, it's a vey rewarding education imo.This last project about rigging only lasted 2 weeks with 5 classes in total, all being about 3 hours long. And now we're all able to create a rig like that. So it's a bit tough , but I think that's a good thing really. They have one education for Digital Graphics and one for Programming, both classes cooperate and pretty much create games aswell as having individual projects. Damn, didn't notice I said so much already, now talk about commercial ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 01-05-2009 at 12:53 PM. |
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#106 (permalink) |
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Freelancer
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Censored-: Sorry for not answering earlier, but were prolly intending to throw in some kind of model update there soon after. Seems like that never happened and I forgot about it
![]() /edit: lol, forgot again, it's maya. _________ So, just to make sure people don't think I'm dead, this is what I'm working on currently. Not doing the art-test btw. Nor do I have the original concept and am working off of Doylle's with permission ![]() *removed pic* Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 29-07-2009 at 02:53 PM. |
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#108 (permalink) |
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Freelancer
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Just as the name of the image inclines... 'getting there'
![]() ![]() Just a fire extinguisher and the trailer arm bit to go.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 29-07-2009 at 03:00 PM. |
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#109 (permalink) |
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Senior Member
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Dear Adam,
This is looking ace! Love the amount of detail you've got in there dude. Gonna bake it down? Yours truly, Glynn
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Glynn Smith (Portfolio) |
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#110 (permalink) |
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Industry Artist
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It's really funny to see this being made by someone else, doing a good job there... :P
Small observation: the tube going from the jerrycan to the gass cansiter should actuall go inside the trailer. It's like an external supply setup. Very eager to see this one finished! ![]() |
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| The Following User Says Thank You to doylle For This Useful Post: |
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| Tags |
| adam, environment art, fransson, sketchbook, tiros |
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