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#82 (permalink) |
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Industry Artist
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Time for some updates...
added glossmaps to the shader, i'll probably realease a public version when the shadowmaps are done... ![]() ![]() ![]() neck and nose needs a fix, i'll get to that when i find the time... The zBrush sculpt realy needs more detail imo, but we have two full days of zBrush ahead, so hopefully i'll be able to do those details afterwards... |
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#83 (permalink) |
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Game Art Student
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Uh, we will hit shader programming next semester I believe along with OpenGL programming. Can't wait, AI the next semester again. Really enjoying looking at your progress on your shader, sure hope I can make something half as good
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"Without geometry, life is pointless." |
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#85 (permalink) |
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Game Art Student
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Well I havent heard much about next semester since we are the first group to go through this education, but we have graphics programming next year, and I know the teacher that will be doing the lecture is very into C++ and OpenGL.
__________________
"Without geometry, life is pointless." |
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#87 (permalink) |
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Senior Member
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Or multiplatform
Think about all id software's games that have appeared on Mac & Linux as well.Anyway just a heads up to doylle for the shader, I really love it, a lot more versatile and better looking than the standard Max ones or free stuff you find online! |
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