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Old 07-04-2008, 04:07 PM   #81 (permalink)
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Originally Posted by doylle View Post
For baked shadowmaps? That's a great idea actually. Added to the list...
Awesome

Yeah baked AO/shadows and color multiply for bigger objects with tileable textures.
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ben, is it wierd that i want to make love to your model?
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Old 15-04-2008, 03:16 PM   #82 (permalink)
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Time for some updates...
added glossmaps to the shader, i'll probably realease a public version when the shadowmaps are done...







neck and nose needs a fix, i'll get to that when i find the time... The zBrush sculpt realy needs more detail imo, but we have two full days of zBrush ahead, so hopefully i'll be able to do those details afterwards...
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Old 15-04-2008, 03:48 PM   #83 (permalink)
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Uh, we will hit shader programming next semester I believe along with OpenGL programming. Can't wait, AI the next semester again. Really enjoying looking at your progress on your shader, sure hope I can make something half as good
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Old 16-04-2008, 09:50 AM   #84 (permalink)
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Like I said @ school doylle, nice work. I hope we can continue on with Royal tomorrow.

Z-Trooper; why openGL? If what I read is true DirectX is more often used and still a bit ahead of OpenGL. Or am I mistaken on that?
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Old 16-04-2008, 10:29 AM   #85 (permalink)
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Well I havent heard much about next semester since we are the first group to go through this education, but we have graphics programming next year, and I know the teacher that will be doing the lecture is very into C++ and OpenGL.
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Old 16-04-2008, 12:24 PM   #86 (permalink)
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Could be cool

DirectX is a bit more mainstream and most of the time used in (pc) games. OpenGL mostly release free games, but it will do the trick...
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Old 17-04-2008, 04:13 PM   #87 (permalink)
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OpenGL mostly release free games, but it will do the trick...
Or multiplatform Think about all id software's games that have appeared on Mac & Linux as well.

Anyway just a heads up to doylle for the shader, I really love it, a lot more versatile and better looking than the standard Max ones or free stuff you find online!
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Old 18-04-2008, 02:07 AM   #88 (permalink)
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Thanks for correcting me on that one Xoliul. But remarks that often games are casted from DirectX to OpenGL just to make them multiplatform (if I'm not mistaken)...
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Old 19-04-2008, 02:53 AM   #89 (permalink)
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We're starting to get somewhere. Shadow maps work, and distance fog...



No Wire Version
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Old 20-04-2008, 04:00 PM   #90 (permalink)
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Looking awesome.
How much lights will it support?
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