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#331 (permalink) | |
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Industry Artist
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Quote:
. Anyway, there are no shadowmaps yet. For a moment I thought about finishing it quickly for the MSUC, and experimented with shadowmaps, but finishing for the MSUC wasn't really realistic so gave up in that. I'll see if I can get some new shots up when i get home...I started a small CSS map last week, i want to work on my environment art more so source looks like a better way to do that (plus I play CSS allot). Updates of that coming when i got something decent... And finaly my GAMC#1 entry, gonna post it here too to keep my sketchbook up to date... 1012 triangles: ![]() Maps Wireframe |
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#332 (permalink) |
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Senior Member
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Can't wait to see the map you're working on
.H20 dispenser turned out really nicely and good luck with the votes. I wish I had time to complete my entry. I'll finish it next week sometime. |
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#333 (permalink) |
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Industry Artist
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Aye, some very early screenshots of my level. it's a Frag yard level, so don't expect a brilliant layout or anything. I mainly want to focus on the art of the level. Needless to say, it's all wip.
The general theme is a storage facility, and it should be a mix between a renovated old building and a brand new hangar next to it. So all quite new-ish and clean. ![]() ![]() |
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#334 (permalink) |
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Freelancer
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That's looking really cool m8. I'm kind of wondering why they store radioactive stuff in cardboard boxes though
![]() Not much to crit so far as it's a wip though ![]()
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#336 (permalink) |
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Industry Artist
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#338 (permalink) |
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Forum Leader
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True that was some epic spam, that managed to get through, but its all gone now.
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