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Old 17-08-2009, 07:50 AM   #331 (permalink)
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Originally Posted by Pankake View Post
Looking awesome so far. I'd work on the tread plate shader a bit more as it's looking a bit matte and flat.
On second thought, is it a knobbly concrete? That might make more sense. In that case, a bit more oomf on the knobbly bits of the normal map, then!

Also noticing a lack of shadows, you just using vetex lighting for now?
good lord, i should've answered this ages ago. Anyway, there are no shadowmaps yet. For a moment I thought about finishing it quickly for the MSUC, and experimented with shadowmaps, but finishing for the MSUC wasn't really realistic so gave up in that. I'll see if I can get some new shots up when i get home...

I started a small CSS map last week, i want to work on my environment art more so source looks like a better way to do that (plus I play CSS allot). Updates of that coming when i got something decent...

And finaly my GAMC#1 entry, gonna post it here too to keep my sketchbook up to date...

1012 triangles:


Maps
Wireframe
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Old 17-08-2009, 05:59 PM   #332 (permalink)
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Can't wait to see the map you're working on .
H20 dispenser turned out really nicely and good luck with the votes. I wish I had time to complete my entry. I'll finish it next week sometime.
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Old 23-08-2009, 01:26 PM   #333 (permalink)
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Aye, some very early screenshots of my level. it's a Frag yard level, so don't expect a brilliant layout or anything. I mainly want to focus on the art of the level. Needless to say, it's all wip.

The general theme is a storage facility, and it should be a mix between a renovated old building and a brand new hangar next to it. So all quite new-ish and clean.


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Old 23-08-2009, 03:35 PM   #334 (permalink)
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That's looking really cool m8. I'm kind of wondering why they store radioactive stuff in cardboard boxes though

Not much to crit so far as it's a wip though
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Old 07-11-2009, 11:58 AM   #335 (permalink)
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I just been through all 34 pages of ur sketch book and I'm honestly very inspired - cheers doylle
hope you post something new real soon man.
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Old 08-11-2009, 03:06 AM   #336 (permalink)
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@ Quisuke: thanks for the kind words .

Haven't done much new stuff lately, but i gues i can post some Bioculture updates. Played around with Unreals Lightmass yesterday, very very neat stuff tbh...



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Old 16-04-2011, 03:24 PM   #337 (permalink)
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Some epic spam right there!
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Old 17-04-2011, 01:55 PM   #338 (permalink)
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True that was some epic spam, that managed to get through, but its all gone now.
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