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#1 (permalink) |
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Senior Member
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Mole420 Art Thread
Feel I have neglected Game-Artist lately so decided to make a new thread so i can add work more constantly.
Anyway been working on some Tools and a toolbox the last few days, wanted some practice at some small hard surface stuff. Just high polys at the moment all modeled in Maya and quick renders from Zbrush ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And what toolbox would be complete with out duct tape? ![]() Next step if no one has anything they feel needs to be changed is to move onto the low polys and start baking these all down. Always looking for C+C to help improve my work ![]() |
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#4 (permalink) |
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Senior Member
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Indeed, all is well done honestly. So you haven't used Zbrush at all to model them ? As there are some hard surface modeling tools inside Zbrush now... Maybe It's not as much handy as 3D application to handle... I'm asking this because I haven't used Zbrush since then..
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#5 (permalink) |
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Senior Member
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Only some of the really small details such as the metal noise and text where created in Zbrush also the grip details on the hammer. Yeah with the hard surface tool and shadowbox I could have created everything in Zbrush but I find i have much more control in Maya, probably as I have more experience in Maya. Working on the low polys today nearly there with the toolbox so will post some shots up later today
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#6 (permalink) |
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Senior Member
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Right got the low poly toolbox finished today didn't have as much time as planned today and this thing was a pain in the ass to bake kept getting annoying errors. But think im calling the low poly done for now, its exactly 1000 tris which is higher than planned but it just didnt look good when the clips where all baked down instead of being modeled. So I might go back and trim it down but for now I will leave it. This is not textured at all at the moment it just has the Vcols baked out from zbrush to help me later.
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#7 (permalink) |
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Senior Member
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Been working on the low polys for the tools today, managed to get all of them done unwrapped and test bakes. Next step is to optimize them all as some might be a little high. Also with the drawer of wrenches im going to try baking that all down onto a single plane and see how it works. Currently the wrenches and screwdrivers all just have the hidden faces deleted. Nothing is textured yet still only using the Vcols from zbrush will hopefully get a start on some textures tomorrow. I will upload some nicer shots of the individual assets but for now it was easier just throwing everything in one scene.
![]() ![]() Tri count is currently at 3850 for everything. ![]() Also decided the top was looking a bit empty so im working on a few other things to throw in there created a maglight torch for now and will work on some more tomorrow. Anyone have any ideas of tools that should be added to this? Im thinking of adding a pot of screws and bolts something like this http://i01.i.aliimg.com/img/pb/821/9...934821_840.JPG ![]() Also im trying out a different background for the renders as I felt then grey was a bit plain and boring, any crits? |
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#8 (permalink) |
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Senior Member
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Got the low polys for the tools sorted today, managed to pack all 9 of them onto 1 texture sheet and also brought the tri count down a little its now at 1476 total, although in these shots theres more than one of some assets this is just as I find it easier to have duplicates at different angles when working on textures as you can easily see how everything looks from different angles.
Started working on the textures a little just getting some base materials down. The screenshot is pretty bad as there's just assets randomly everywhere, but just wanted to chuck a quick image up to show the progress. ![]() Wires: ![]() |
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| The Following User Says Thank You to mole420 For This Useful Post: |
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#10 (permalink) |
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Senior Member
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Thanks Torch
![]() Update on the textures been working on them today still lots I need to do but thought id chuck them up online to see if anyone has any pointers before I keep going. Also the screwdrivers need to be rotated as there all the exactly the same rotation at the moment and its really standing out now. ![]() ![]() ![]() So anyone got any C+C for the textures so far? or anything else on this project? |
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