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#2 (permalink) |
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New Member
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Fuel_tank
Hi!! Been working on an old fuel tank model meant to be in an upcoming game project...Lemme know what y'all think!!
![]() http://i1143.photobucket.com/albums/...ank_mats-1.jpg http://i1143.photobucket.com/albums/...n_progress.jpg http://i1143.photobucket.com/albums/...SHT2copy-1.jpg http://i1143.photobucket.com/albums/...SHT1copy-1.jpg http://i1143.photobucket.com/albums/...T1_plain-2.jpg Last edited by KENYANGAMER; 25-11-2011 at 08:04 AM. Reason: Images could not be seen. :/ |
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#3 (permalink) |
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New Member
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Hi!! Been modeling a simple metallic box during my spare time. So far, I only baked it(to produce the normal map) and applied a simple diffuse texture....I kinda ran out of idea in the end!! lol
![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by KENYANGAMER; 25-11-2011 at 08:12 AM. Reason: Similar problem to the last!!! |
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#4 (permalink) |
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New Member
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Shipping Container
SHIPPING CONTAINER
Hi!! This is 3D Modeled and Textured shipping container that I've been working on for a while now. I unwrapped it, and applied a diffuse texture. The normal's and specular maps are still not present. THAT PORTFOLIO ![]() ![]() ![]() ![]() ![]() THAT PORTFOLIO |
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#5 (permalink) |
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Frequenter
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Some pretty good stuff so far! Can you post an image showing the wire frame for low poly?
__________________
http://texture82.blogspot.com/ |
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#6 (permalink) |
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New Member
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Hi there!! Thanks for checkn out my 'Sketchbook'. I'm assuming you wanted to see the wire-frame of the Container above?...If so then here are the shots.
THAT PORTFOLIO ![]() ![]() THAT PORTFOLIO |
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#8 (permalink) |
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New Member
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Hi, I though up some suggestions for your phone booth.
Try adding the detail from your diffuse/color map to your normal map. You can do this by using the nvidia normal map filter, ndo, crazy bump or any other application that can generate normals from an image. A rule of thumb is that you dont need more than 3 uniqe sides for an object texture wise and in most cases you only need 2 (Not counting top and bottom). So you could basicly do 2 sides of the object and repeat them, this will save you alot of texture space. Keep up the good work! |
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| The Following User Says Thank You to korpehn For This Useful Post: |
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#9 (permalink) |
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New Member
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Hi korpehn!! Thanks for the feedback. Much appreciated. About the phone-booth, I have Shader-Map pro which is like crazy bump or any other application that can generate normals from an image. To be clear about what you saying, should I open the diffuse map in the normal generator software to create and bring out the extra details?... and if so, will I have to dispose off the normal map I created from baking?... THANKS!!!
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#10 (permalink) |
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New Member
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The trick is to combine the normal map generated from the diffuse image with the normal map created from baking.
You could use the overlay blending mode in photoshop, its quick and dirty, or you could go more advanced and follow this tutorial: Combining Normal Maps in Photoshop | it just works. I havent really done any 3d the last year or so. So I could be pretty outdated ![]() |
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