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Old 19-01-2012, 05:34 AM   #41 (permalink)
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Here is a prop for a school project made this week.
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Old 23-01-2012, 09:36 AM   #42 (permalink)
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A mine I made for the game

Currently working on making some stones and corals, fun stuff. Will post the result later.
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Old 26-01-2012, 09:49 AM   #43 (permalink)
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Here are some organic stuff for a game project.
Everything is done in Zbrush. Really easy stuff, especially now with dynamesh(its dah bomb(seriously)).
The zbrush mesh is after modelling decimated down and then reduced even more in Softimage and then touched up in Maya and back into Zbrush for UV and then back into maya for adjustments of uv. Then I bake out the zbrush polypaint and all maps in xnormal. Last thing before importing to udk and setting up materials is fixing the maps in maya, chaing things I dont like and so on and ofc combining ao, convexmap and edgemaps.
Its a really quick process and I enjoy it.
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Old 30-01-2012, 09:34 AM   #44 (permalink)
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Another prop
Completely made in Zbrush and then touched up in softimage/maya & photoshop.

Working on a mech by a concept of a classmate, will post as soon as it start looking as a mech, just in blockout phase right now.
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Old 03-02-2012, 08:49 AM   #45 (permalink)
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Here is a quick but fun piece, teared of asfalt/broken road. Completely made in ZB, only some touch up in Maya and Photoshop.
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Old 11-02-2012, 05:08 PM   #46 (permalink)
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Finished a game at school this week, will post screens as soons as I get hold of a copy of the game.

Here are a few pieces for a cave, and some crystals lighting up the cave.





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Old 11-02-2012, 05:53 PM   #47 (permalink)
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Also been working some on a bobcat.
Doing it without any normalmap to see what result I can get with just smooth edges and more triangles.
This is also a project for learning to texture inside Mudbox, texture is really bad and will get remade

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Old 11-02-2012, 06:04 PM   #48 (permalink)
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Aaaaaaaaand I have also spent some time on a project I am really excited about.
A classmate had drawn a cool concept for a mech and needed someone to model it.
Se here is a first wip, the model really need atleast 2-3 days more work before actually looking anything close to the concept.

Last edited by konraden; 11-02-2012 at 06:12 PM.
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Old 15-02-2012, 02:57 PM   #49 (permalink)
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Hereīs a update on the mech, alot of modeling left to do.

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Old 19-02-2012, 08:26 AM   #50 (permalink)
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Here is a update on the mech.



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