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#24 (permalink) |
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New Member
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Been working some more on the splashdamage arttest.
Done a simple texture, unwrapped the low poly. Having some problems with the seams. Model is currently 6288tris. Big version of the texturemaps here. ![]() Any feedback, critic and so on is more then welcome. Tomorrow I will fix the seams and do a couple of different texture versions. Tonight Ill either play Skyrim of keep working on a old model I picked up again this weekend. Going to do a better version of it and handpainting a good texture for it. It a Starcraft character and I aim to texture it in a wow style. ![]() |
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#27 (permalink) |
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New Member
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Remapped the splashdamage art test, straightend everything out and packed it tight.
Now its time for pytt i panna and then Im gonna texture it. Going for a more military or space exploration style for the texture now where they use this object for something when they set up new bases, then they move it. |
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#29 (permalink) |
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New Member
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Spent the day finishing up the splashdamage arttest, the garand and also putting together a portfolio.
Portfolio at Portfolio of Joakim Larsen, 3D artist Now I am ready to start some new big project ![]() |
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#30 (permalink) |
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New Member
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Great sketchbook!
The Garand model and texture looks really nice. Although I think it would be good idea to remove some of the highlights on the wood texture to make it more evenly lit in game. I really dig the texture on the splash damage art test, really nice weathering. Watch out for visible mirroring on the sides (kortsidan ).Nice work! |
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