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#61 (permalink) |
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Senior Member
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Well couple of my friends have said the head is basically, shit, and that I should re-do it. I'll re-do the head after the got the body up to reasonable quality.
Gunna find some leg/arm refs and sculpt in the muscles better, and then begin to add some MINIMAL skin tears/bites. Ha, my friends say I over detail everything and it ends up looking stupid. Guess I agree and need to sort that out. ![]() |
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#62 (permalink) |
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Forum Leader
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This is a very quick paint over, that may help with the head if you want to give it a go.
![]() Basically bring the eyes, ears and nose down. (should be closer to the anatomy of a human head and look more natural)
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#63 (permalink) |
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Senior Member
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Thanks Skwiggle, gunna go play with the head now since everything else is looking a lot nicer. My friend suggested adding the jaw bone hanging off so people would relate to that and acknowledge it's a human being, so along with your paint over I'll give that ago.
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#67 (permalink) |
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Senior Member
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High res is done, there's a lot of colour tweaks that need doing say the jacket for example. I couldn't be bothered to re poly paint it so I'll use hue/saturation when i'm painting in cloth detail on the diffuse map. Didn't fancy sub-diving the clothes any higher to sculpt in cloth textures either, so that'll be added in later.
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#69 (permalink) |
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Senior Member
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Here's the timelapse video of that zombie for anyone who's interested/likes watching timelapse vids.
zbrush zombie timelapse - YouTube |
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