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#11 (permalink) |
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Freelancer
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Forgive me for the mistake on the other post,I was cycling trough material then I realize that the resoult you see on the other image on the right was using a flat material,so is kind of cheathing,because is hiding the actual model,I have figure out this only now >_>
also,quick repaint it with a basic skin color,because turning it around the shadaw from the photo ref that look goods from that view look bads from other views btw,just to be clear,this was an attempt to capture a pose from a photo,without using simmetry o reposing after sculpting,so basically my zspehres was already in this position (just some small adjustment with move during the sculpt) & I could done better given more time,but I leave it in this rough stage because I lack the anatomical knowledges to get a good resoult in a short time,so now I am back on the books ![]() |
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#13 (permalink) |
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Freelancer
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Thanks to my internet provider I was 4 days without internet connection >_> :anime:
But,I'm back,I use the model to experiment with the turntable option from Zbrush,here the resoult on the video,also I was sculpting a male trunk just for fun (without any reference so lot of mistakes on the anatomy) then I have added 2 female trunk to him & called him "Conan the Barbarian" xD Female Trunk Sculpt - YouTube Last edited by Marcus Aseth; 13-08-2012 at 06:30 AM. |
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#15 (permalink) |
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Freelancer
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Hi guys,I am now making a big axe trap for a dungeon,the kind that oscillates from the ceiling.
My idea was a mix of stone & metal,not sure if it will "sell" the object (I am also making the concept) but I hope it will does,also the image on the right (the one with "materials") is a simple preview,the materials are just flat images on a layer in PS,before considering the scupt done the idea is to "erode" the stone inside Zbrush (& work the other stone parts in the same way). ![]() |
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