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Old 30-08-2011, 07:58 AM   #1 (permalink)
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Assassin0323's Sketchbook

Hello Everyone,

My name is Alex aka Assassin0323, I just graduated from Full Sail University(Winter Park, Florida) in July of this year completing my Bachelors of Science in Game Art. I am very much an up and coming Environment/Prop Game Artist, who constantly is trying to improve my work. When I saw this forum focuses on letting me see the progression of my work overtime and getting good critiques from others I was game.

I hope you enjoy and please critique anything and everything you see.

A quick Clank fan art model I made for a class, there are plans to do another pass or two on the texture because it is very basic.


This was to test my speed modeling skills, I was able to completely model the OmniWrench in a little over an hour. There are plans to put my own twist on on the texture soon.


This is an early high res model I did around my first 6 months of Full Sail.
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Old 30-08-2011, 12:02 PM   #2 (permalink)
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Here is my Full Sail Demo Reel I am going to go back and updated the first scene which I call Asylum. The plan is to use the new MLAA Anti-Aliasing in UDK August 2011 which will get rid of the weird aliasing.

I am currently working on some modular Sci-Fi stuff really high res. Looking forward to my bake downs to the low poly models. Going to be a great project with lots of experimenting with new options in the new release of UDK when I get back home.









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Last edited by Assassin0323; 02-09-2011 at 10:21 AM.
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Old 31-08-2011, 11:18 AM   #3 (permalink)
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So Far Today:

Trying my hand at some hand painted textures (just testing my painting skills not an actual texture) which is a big weakness for me right now. Most of my projects at school were using photo sourced textures that I would then paint over.

Please critique the crap out of this really trying to improve my skills.

Completed in about an hour and a half from scratch.

This version I left the way it was.


This version I applied a Sharpen filter to the flattened final image.
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Last edited by Assassin0323; 31-08-2011 at 02:47 PM.
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Old 16-09-2011, 08:29 AM   #4 (permalink)
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This Past Week:

Been busy the last couple weeks.

This piece is based off those bug zapper lamps had the idea while sitting outside on my porch watching the bugs get zapped haha. Let me know what you think.

This is just an AO pass currently cleaning up my Normal maps that were generated from XNormal.
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Last edited by Assassin0323; 13-10-2011 at 02:38 AM.
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Old 16-09-2011, 03:13 PM   #5 (permalink)
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What I got done today while at the Honda Dealership waiting for my car to get fixed, no UDK or Maya . I still have a long way to go but I feel like it is getting a little bit closer to being finished.

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Last edited by Assassin0323; 13-10-2011 at 02:37 AM.
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Old 13-10-2011, 02:37 AM   #6 (permalink)
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Sorry been busy with some stuff but I promise lots of updates will be coming soon. Here is something I threw together really quickly about 30 minutes ago. Been looking for a tutorial on how to make Caustics with no luck so I sat down and figured it out in about a day. It was a fun learning project. Enjoy!

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Old 24-10-2011, 08:36 PM   #7 (permalink)
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Been busy working been working on some small stuff this weekend when I could find the time. I started on a new Hand Painted Texture exercise to help improve my skills. Here is what I have so far. I am really excited for the texturing phase, so far I have about 3 hours on this project. About 50 minutes in modeling both models playing with the polycount and then the rest of the time spent optimizing my uv space getting as tight a layout as possible with a little bit of padding between pieces.

This is the concept art I found late one night last week on Polycount by Suburbbum.



Here are the models which are all ready for texturing when I get a chance this week.

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Last edited by Assassin0323; 24-10-2011 at 09:17 PM.
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Old 26-10-2011, 12:46 AM   #8 (permalink)
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Got a little bit of time this evening been working on my hand painting skills some more. To be honest this is my first real attempt at hand painting a texture for an asset. Right now I have some base color values on the blade of the axe I am going to go back and add some more highlight and shadow values. Then move into more of the detailing phase. I am going to take this project very slow and get it right the first time. Please feel free to comment and critique what I have so far. Just as a heads up I am loosely following the concept art for colors, but they may very so don't follow the concept colors 100%.

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Last edited by Assassin0323; 27-10-2011 at 02:03 AM.
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Old 26-10-2011, 12:20 PM   #9 (permalink)
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Sci-fi bug zapper looks interesting.

There's something about that hand painted texture that I simply don't like, and I can't put my finger on what. I don't know, maybe it's just the colours or the use of black for all the cracks.
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Old 26-10-2011, 11:49 PM   #10 (permalink)
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Iconoshaw,

Thanks for the kind words, yah I will get around to the lamp eventually I have the normal maps and ao finished but right now its on the back burner. Really getting into hand painted props. I could not agree with you that first hand painted texture was absolutely terrible, I keep it up as a reminder of where I started. I am currently teaching myself hand painted textures properly. The axe is my new hand painting exercise we will see how it turns out. Thank you so much for the C&C I really appreciate it.

Regards,
Alex
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