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#1 (permalink) |
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Senior Member
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Mr-Brett's Sketchbook
I'm hoping that more interaction here will help spur me on to being more productive, so here goes
![]() First up: ![]() I'm trying to learn ZBrush at the moment so after a couple of days of tutorial videos and messing about, I decided to make a rock. I made a base mesh in Max which was probably not necessary but figure that it'll be the workflow for proper projects so might as well.
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#3 (permalink) |
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Senior Member
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Yeah you're right, it's so easy to make things too smooth in ZBrush, I'll certainly try and improve on that.
I used, standard, move and rake brushes I think. As for alphas, I used some home-made ones but mainly ones from this tutorial, which is something I generally try to avoid but thought it wasn't worth spending too much time on creating alphas for a practice piece.
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#4 (permalink) |
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New Member
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It looks pretty good! Maybe a quick run with the pinch brush to harden it up a bit would help.
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#6 (permalink) |
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Senior Member
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I've been working on another rock, this time a bit different:
![]() Based on this: ![]() It's a a Tor on Dartmoor if anyone is interested. Since I don't have enough images of the rocks, I'm not going for an exact replica but trying to keep it similar. I'm not all that happy with this one so far, but I'm definitely learning more of the program, so it's not wasted time/effort. Does anyone know if it's possible to export a normal map from ZBrush to Max if the model wasn't unwrapped before importing to ZBrush?
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#9 (permalink) |
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New Member
![]() 46
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Have you ever tried using Xnormal? It is a really good program for extracting Normal Maps from your high res sculpts and Ambient occlusions to use in your texture maps. You should look into it
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