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Old 24-07-2011, 01:33 PM   #11 (permalink)
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I've been working on getting this into a game usable state and have (kind of) got there.

In UDK:


I exported a decimated version and put it into max, built a low poly version to it, unwrapped it, made a quick texture and projection normal map.

Still needs some work though, the mapping/texture isn't that good, the normal map is barely noticeable*. I might need to add some more polys too, it's currently at 1,630.

*It's easier to see with detail lighting though:
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Last edited by Mr-Brett; 24-07-2011 at 01:41 PM.
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Old 08-11-2011, 08:37 AM   #12 (permalink)
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/dusts off cobwebs

Time for an update! I'm doing a low poly exercise at the moment (makes a bit of a change from sculpting).

270 polys so far, I might see if I can cut a few out since I'm going for a low as possible really. Kinda Runescape low.
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Old 09-11-2011, 05:10 AM   #13 (permalink)
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Another quick low poly model, this time based on a TF2 piece of concept art:


384 polys but I can cut a few out when I remove the seam.

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Last edited by Mr-Brett; 09-11-2011 at 05:17 AM.
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Old 09-11-2011, 07:28 AM   #14 (permalink)
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A couple more:




Time to texture
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Old 10-11-2011, 11:11 AM   #15 (permalink)
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x2 128 textures .


A 128 and a 64 texture.
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Last edited by Mr-Brett; 10-11-2011 at 04:51 PM.
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