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#11 (permalink) |
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Senior Member
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I've been working on getting this into a game usable state and have (kind of) got there.
In UDK: ![]() I exported a decimated version and put it into max, built a low poly version to it, unwrapped it, made a quick texture and projection normal map. Still needs some work though, the mapping/texture isn't that good, the normal map is barely noticeable*. I might need to add some more polys too, it's currently at 1,630. *It's easier to see with detail lighting though: ![]()
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Portfolio Last edited by Mr-Brett; 24-07-2011 at 01:41 PM. |
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#12 (permalink) |
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Senior Member
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/dusts off cobwebs
Time for an update! I'm doing a low poly exercise at the moment (makes a bit of a change from sculpting). 270 polys so far, I might see if I can cut a few out since I'm going for a low as possible really. Kinda Runescape low. ![]()
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