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#1 (permalink) |
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New Member
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Skylebones Environment Sketchbook
At the start of this year I wrote down a list of environments I wanted to make this year. Stuff for fun and practice. Figured this was a good place to post my WIP, sketches and completed environments on my list.
Here is the first environment on my list. Already posted in the finished section, but it won't hurt to post it here as well. ![]() additional views. ![]() unity viewport ![]() The Sword ![]() ![]() This environment wasn't on my list, but something I felt inspired to do after watching The Fighter. More of a sketch really. ![]() Unity Viewport ![]() Here is my current WIP. 2nd on my list and inspired by the old lucas arts game The Dig. ![]() Aiming to complete it this week and get started on the next environment. I'll be posting a lot of stuff here. Thanks for checking it.
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www.smileybones.com |
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#3 (permalink) | |
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New Member
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Quote:
![]() I took screenshots of the entire process, I'll post a .gif of the entire thing from start to finish shortly.
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www.smileybones.com |
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#4 (permalink) |
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New Member
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As promised, Progress gif.
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www.smileybones.com |
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#6 (permalink) |
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Senior Member
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Very lovely textures
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www.rmgameart.com |
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#8 (permalink) |
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New Member
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Thanks for the comments! I really appreciate it.
Mr-Brett - A step by step breakdown would be pretty tough. This is about 20% of the screenshots I took, and some changes are quiet subtle. But I can give you a general process breakdown. First thing I do is block in the geometry with primitives. That's pretty much the first two images. Then I take the rough geometry into the game engine (Unity 3D) for the first pass at lighting. I test and tweak lighting until the very end. After I find an angle I'm happy with I model in a bit more detail until it starts to look right. Then I do a first texture pass, which is basically an AO bake and a flat color. When I'm happy with the rough geo, texture color, and simple lighting, then I go in and start to finalize. I textured the door, then finished the geometry on the column on the left along with textures, followed by the back wall, the ground, then the rocks along the path. I used those same rocks to place the smaller rock chunks everywhere else. At that point it was mostly done. Just needed some final lighting, effects on the crystal, a few texture tweaks, and then I use post process effects on the real-time camera in Unity I hope that makes sense and helps a bit. Here is an environment I started over the weekend. This one won't be a still image but browser playable. ![]() Thanks for viewing! And I'll post plenty of updates.
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www.smileybones.com |
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#10 (permalink) | |
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New Member
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Quote:
It's super easy to use. Especially when it comes to importing objects. Just export your .fbx or .obj into the project directory and drag/drop. But you can't get anything near UDK as far as visuals go. But for simpler old school stuff and browser games it's super easy and very user friendly. Bit of an update, but not much. The ship is placeholder until I design a new submarine. ![]()
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www.smileybones.com |
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