Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Sketchbooks
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 12-07-2011, 10:07 AM   #1 (permalink)
New Member
Skylebones's Avatar
Skylebones's User Activity: 0/10
47 - 27
Skylebones Environment Sketchbook

At the start of this year I wrote down a list of environments I wanted to make this year. Stuff for fun and practice. Figured this was a good place to post my WIP, sketches and completed environments on my list.

Here is the first environment on my list. Already posted in the finished section, but it won't hurt to post it here as well.


additional views.

unity viewport


The Sword




This environment wasn't on my list, but something I felt inspired to do after watching The Fighter. More of a sketch really.


Unity Viewport


Here is my current WIP. 2nd on my list and inspired by the old lucas arts game The Dig.



Aiming to complete it this week and get started on the next environment. I'll be posting a lot of stuff here.

Thanks for checking it.
__________________
www.smileybones.com
Skylebones is offline   Reply With Quote
Old 12-07-2011, 01:55 PM   #2 (permalink)
Frequenter
maxthebest685's Avatar
maxthebest685's User Activity: 1/10
96 - 29
OSM Work MAn....S
__________________
------------------------
Maulik Pankhanya
maxunlimited.co.cc
maxthebest685 is offline   Reply With Quote
Old 14-07-2011, 12:15 PM   #3 (permalink)
New Member
Skylebones's Avatar
Skylebones's User Activity: 0/10
47 - 27
Quote:
Originally Posted by Skylebones View Post

Here is my current WIP. 2nd on my list and inspired by the old lucas arts game The Dig.



Aiming to complete it this week and get started on the next environment. I'll be posting a lot of stuff here.

Thanks for checking it.
Bit of an update.



I took screenshots of the entire process, I'll post a .gif of the entire thing from start to finish shortly.
__________________
www.smileybones.com
Skylebones is offline   Reply With Quote
Old 15-07-2011, 07:50 AM   #4 (permalink)
New Member
Skylebones's Avatar
Skylebones's User Activity: 0/10
47 - 27
As promised, Progress gif.

__________________
www.smileybones.com
Skylebones is offline   Reply With Quote
Old 15-07-2011, 02:30 PM   #5 (permalink)
Frequenter
Torch's Avatar
Torch's User Activity: 0/10
139 - 33
Incoming Sketchbook spotlight methinks :P Awesome work
Torch is offline   Reply With Quote
Old 16-07-2011, 08:14 AM   #6 (permalink)
Senior Member
airage's Avatar
airage's User Activity: 2/10
168 - 135
Very lovely textures
__________________
www.rmgameart.com
airage is offline   Reply With Quote
Old 16-07-2011, 01:23 PM   #7 (permalink)
Senior Member
Mr-Brett's Avatar
Mr-Brett's User Activity: 0/10
198 - 26
If you don't mind, would it be possible to get a list of what changes you've made in each step?
__________________
Portfolio
Mr-Brett is offline   Reply With Quote
The Following User Says Thank You to Mr-Brett For This Useful Post:
Old 18-07-2011, 12:15 PM   #8 (permalink)
New Member
Skylebones's Avatar
Skylebones's User Activity: 0/10
47 - 27
Thanks for the comments! I really appreciate it.

Mr-Brett - A step by step breakdown would be pretty tough. This is about 20% of the screenshots I took, and some changes are quiet subtle. But I can give you a general process breakdown.

First thing I do is block in the geometry with primitives. That's pretty much the first two images. Then I take the rough geometry into the game engine (Unity 3D) for the first pass at lighting. I test and tweak lighting until the very end. After I find an angle I'm happy with I model in a bit more detail until it starts to look right. Then I do a first texture pass, which is basically an AO bake and a flat color. When I'm happy with the rough geo, texture color, and simple lighting, then I go in and start to finalize. I textured the door, then finished the geometry on the column on the left along with textures, followed by the back wall, the ground, then the rocks along the path. I used those same rocks to place the smaller rock chunks everywhere else. At that point it was mostly done. Just needed some final lighting, effects on the crystal, a few texture tweaks, and then I use post process effects on the real-time camera in Unity

I hope that makes sense and helps a bit.


Here is an environment I started over the weekend. This one won't be a still image but browser playable.


Thanks for viewing! And I'll post plenty of updates.
__________________
www.smileybones.com
Skylebones is offline   Reply With Quote
The Following User Says Thank You to Skylebones For This Useful Post:
Old 18-07-2011, 12:52 PM   #9 (permalink)
Senior Member
Mr-Brett's Avatar
Mr-Brett's User Activity: 0/10
198 - 26
Cheers Skylebones!

It's always interesting to hear other people's workflows. How's unity? I've never used it, do you have to do any coding to get your stuff working?
__________________
Portfolio
Mr-Brett is offline   Reply With Quote
Old 20-07-2011, 10:11 PM   #10 (permalink)
New Member
Skylebones's Avatar
Skylebones's User Activity: 0/10
47 - 27
Quote:
Originally Posted by Mr-Brett View Post
Cheers Skylebones!

It's always interesting to hear other people's workflows. How's unity? I've never used it, do you have to do any coding to get your stuff working?

It's super easy to use. Especially when it comes to importing objects. Just export your .fbx or .obj into the project directory and drag/drop. But you can't get anything near UDK as far as visuals go. But for simpler old school stuff and browser games it's super easy and very user friendly.

Bit of an update, but not much. The ship is placeholder until I design a new submarine.

__________________
www.smileybones.com
Skylebones is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 06:08 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net