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#1 (permalink) |
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Frequenter
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Rednaz' Sketchbook on Texturing
I've been browsing this forum for a while now but I haven't really posted anything before because I'm new to game art and only been working on smaller stuff.
So I decided to start a sketchbook where can I dump my work and hopefully get some good crits ^^. My most recent piece: ![]() To see my most recent work, please check last page. My work is mostly 2D photoshop work for now and I will continue to paint stuff in Photoshop while im trying to wrap my head around maya. These are a few environment thumbnails from the past days. I made these because Ive just started with digital painting and want to focus more on composition and color instead of small details. ![]() A somewhat bigger painting, had a hard time with detail on the island :/ ![]() Test with blur and blending modes on a quick sketch. Last edited by rednaz; 13-10-2011 at 08:21 AM. |
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#4 (permalink) |
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Frequenter
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Its been a while since my last update (had to finish up a few things for school) but I had a few free hours which I decided to spend on this denim jeans texture.
![]() I used a combination of alot of small patterns on top of each other and used some handpainting techniques to try and break up the computer generated look. Tell me what you think ![]() |
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#6 (permalink) | |
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Frequenter
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Quote:
Ive got some other work lying around from a while ago but most of it isnt finished and not game related so the stuff Im posting here is all recent.Tomorrow Ill post a new batch of textures that Im working on at the moment. Thanks for your reply! |
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#7 (permalink) |
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Frequenter
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Update!
![]() ![]() Was alot of fun painting these bricks, and they turned out better then I expected ![]()
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My Sketchbook Last edited by rednaz; 05-07-2011 at 04:31 AM. |
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#8 (permalink) |
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Frequenter
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Alright here's another update from the past two days.
Next to the usual painted textures I did a few tutorials to learn maya (and 3D in general). I picked up this book on cg that had an exercise where I had to unfold a real life object ie a carton or box of some kind. So I cut up a Ice Tea carton and basically unfold this in real life instead of maya's uv unwrapper. This way I only had to do a planar projection to keep things simple. I then fold the flat 3D plane to the carton box and merged all the vertex' together. It has a few minor artefacts so Ill just redo this exercise until I get it right. ![]() I realise this model is nothing compared to what gets posted on these forums, but I decided to post my progress regardless. ![]() ![]() I also did a few tutorials from the maya 'getting started' manual. I have yet to figure out how to make a decent render so Ill just post a viewport grab. ![]() And here are a few textures and a still life I did yesterday. ![]() ![]() ![]() Worked about 4 hours on that can, I just couldnt stop adding details ![]() And then when I finished I found out that the perspective on the bottom right is kinda off... o well
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My Sketchbook Last edited by rednaz; 27-06-2011 at 01:50 PM. |
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| The Following User Says Thank You to rednaz For This Useful Post: |
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#9 (permalink) |
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Frequenter
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Summer vacation started!
![]() Had alot of time past days so I wanted to do some more texture painting. I decided to do some more bricks, but instead off 1 canvas with 100 of the same bricks I did 4 smaller one's with different kind of bricks. The moss was definetly the hardest but also the most fun ![]() ![]() And here's a metal panel I did from reference: ![]() Crits would be appreciated ![]()
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My Sketchbook |
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#10 (permalink) |
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Forum Leader
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I can't help but feel the bricks look a bit flat with a shadow underneath, finding a way to add a more 3d effect would be beneficial.
But the two on the left look most realistic, especially the one on the bottom left. They just need more depth - especially the top two (hopefully that wasn't confusing to read ).Also the moss on the mossy brick wall is a bit to low res and lacks detail which gives it a mossy feel.
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Last edited by Sir Apple; 01-07-2011 at 02:12 PM. |
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| The Following User Says Thank You to Sir Apple For This Useful Post: |
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